(4c111302a) Fixed Shuttle Shell A01/A02 colliders not being resized according to the size of the wall
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-2
@@ -36,8 +36,7 @@ namespace Barotrauma
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[Serialize(1.0f, true), Editable(MIN_SCALE, MAX_SCALE, DecimalCount = 3)]
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public float JointScale { get; set; }
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// Don't show in the editor, because shouldn't be edited in runtime. Requires that the limb scale and the collider sizes are adjusted. TODO: automatize.
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[Serialize(1f, false)]
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[Serialize(1f, true), Editable(DecimalCount = 2)]
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public float TextureScale { get; set; }
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[Serialize(45f, true), Editable(0f, 1000f)]
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@@ -232,13 +232,13 @@ namespace Barotrauma
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}
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private LimbHealth GetMatchingLimbHealth(Limb limb) => limbHealths[limb.HealthIndex];
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private LimbHealth GetMatchingLimbHealth(Affliction affliction) => GetMatchingLimbHealth(Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb));
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private LimbHealth GetMathingLimbHealth(Affliction affliction) => GetMatchingLimbHealth(Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb));
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/// <summary>
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/// Returns the limb afflictions and non-limbspecific afflictions that are set to be displayed on this limb.
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/// </summary>
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private IEnumerable<Affliction> GetMatchingAfflictions(LimbHealth limb, Func<Affliction, bool> predicate)
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=> limb.Afflictions.Where(predicate).Union(afflictions.Where(a => predicate(a) && GetMatchingLimbHealth(a) == limb));
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=> limb.Afflictions.Where(predicate).Union(afflictions.Where(a => predicate(a) && GetMathingLimbHealth(a) == limb));
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public Affliction GetAffliction(string afflictionType, bool allowLimbAfflictions = true)
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{
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