Unstable v0.1100.0.4 (November 11th 2020)
This commit is contained in:
@@ -50,6 +50,8 @@ namespace Barotrauma.Networking
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Entity targetEntity = Entity.FindEntityByID(msg.ReadUInt16());
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int optionIndex = msg.ReadByte();
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OrderTarget orderTargetPosition = null;
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Order.OrderTargetType orderTargetType = (Order.OrderTargetType)msg.ReadByte();
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int wallSectionIndex = 0;
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if (msg.ReadBoolean())
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{
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var x = msg.ReadSingle();
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@@ -57,6 +59,10 @@ namespace Barotrauma.Networking
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var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull;
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orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, creatingFromExistingData: true);
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}
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else if(orderTargetType == Order.OrderTargetType.WallSection)
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{
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wallSectionIndex = msg.ReadByte();
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}
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Order orderPrefab;
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if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
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@@ -78,17 +84,31 @@ namespace Barotrauma.Networking
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if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
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{
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var order = orderTargetPosition == null ?
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new Order(orderPrefab, targetEntity, orderPrefab.GetTargetItemComponent(targetEntity as Item), orderGiver: senderCharacter) :
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new Order(orderPrefab, orderTargetPosition, orderGiver: senderCharacter);
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if (order.TargetAllCharacters)
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Order order = null;
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switch (orderTargetType)
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{
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GameMain.GameSession?.CrewManager?.AddOrder(order, orderPrefab.FadeOutTime);
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case Order.OrderTargetType.Entity:
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order = new Order(orderPrefab, targetEntity, orderPrefab.GetTargetItemComponent(targetEntity as Item), orderGiver: senderCharacter);
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break;
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case Order.OrderTargetType.Position:
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order = new Order(orderPrefab, orderTargetPosition, orderGiver: senderCharacter);
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break;
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case Order.OrderTargetType.WallSection:
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order = new Order(orderPrefab, targetEntity as Structure, wallSectionIndex, orderGiver: senderCharacter);
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break;
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}
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else if (targetCharacter != null)
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if (order != null)
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{
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targetCharacter.SetOrder(order, orderOption, senderCharacter);
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if (order.TargetAllCharacters)
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{
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var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null;
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GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime);
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}
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else if (targetCharacter != null)
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{
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targetCharacter.SetOrder(order, orderOption, senderCharacter);
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}
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}
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}
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@@ -1,11 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Barotrauma.IO;
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using System.Diagnostics;
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using System.IO.Pipes;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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@@ -26,7 +20,15 @@ namespace Barotrauma.Networking
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PrivateStart();
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processInfo.Arguments += " -pipes " + writePipe.GetClientHandleAsString() + " " + readPipe.GetClientHandleAsString();
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Process = Process.Start(processInfo);
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try
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{
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Process = Process.Start(processInfo);
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}
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catch
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{
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DebugConsole.ThrowError($"Failed to start ChildServerRelay Process. File: {processInfo.FileName}, arguments: {processInfo.Arguments}");
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throw;
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}
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localHandlesDisposed = false;
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}
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@@ -903,6 +903,9 @@ namespace Barotrauma.Networking
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case ServerPacketHeader.CREW:
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campaign?.ClientReadCrew(inc);
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break;
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case ServerPacketHeader.READY_CHECK:
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ReadyCheck.ClientRead(inc);
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break;
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case ServerPacketHeader.FILE_TRANSFER:
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fileReceiver.ReadMessage(inc);
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break;
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@@ -976,7 +979,7 @@ namespace Barotrauma.Networking
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server" +
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" (client value #" + i + ": " + Level.Loaded.EqualityCheckValues[i] +
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", server value #" + i + ": " + levelEqualityCheckValues[i].ToString("X") +
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", level value count: " + levelEqualityCheckValues.Count.ToString("X") +
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", level value count: " + levelEqualityCheckValues.Count +
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", seed: " + Level.Loaded.Seed +
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", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
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", mirrored: " + Level.Loaded.Mirrored + ").";
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@@ -61,6 +61,7 @@ namespace Barotrauma
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CreateLabeledNumberInput(parent, 0, 20, nameof(AllowedWireDisconnectionsPerMinute));
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CreateLabeledSlider(parent, 0.0f, 20.0f, 0.5f, nameof(WireDisconnectionKarmaDecrease));
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CreateLabeledSlider(parent, 0.0f, 30.0f, 1.0f, nameof(SpamFilterKarmaDecrease));
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CreateLabeledSlider(parent, 0.0f, 1.0f, 0.01f, nameof(BallastFloraKarmaIncrease));
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//hide these for now if a localized text is not available
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if (TextManager.ContainsTag("Karma." + nameof(DangerousItemStealKarmaDecrease)))
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@@ -13,7 +13,8 @@ namespace Barotrauma.Networking
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msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID);
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msg.Write(TargetEntity is Entity ? (TargetEntity as Entity).ID : (UInt16)0);
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msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption));
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if (TargetEntity is OrderTarget orderTarget)
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msg.Write((byte)Order.TargetType);
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if (Order.TargetType == Order.OrderTargetType.Position && TargetEntity is OrderTarget orderTarget)
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{
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msg.Write(true);
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msg.Write(orderTarget.Position.X);
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@@ -23,6 +24,10 @@ namespace Barotrauma.Networking
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else
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{
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msg.Write(false);
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if (Order.TargetType == Order.OrderTargetType.WallSection)
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{
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msg.Write((byte)(WallSectionIndex ?? Order.WallSectionIndex ?? 0));
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}
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}
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}
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}
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