Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/ChildServerRelay.cs
2020-11-06 20:12:15 +02:00

59 lines
1.8 KiB
C#

using System.Diagnostics;
using System.IO.Pipes;
namespace Barotrauma.Networking
{
static partial class ChildServerRelay
{
public static Process Process;
private static bool localHandlesDisposed;
private static AnonymousPipeServerStream writePipe;
private static AnonymousPipeServerStream readPipe;
public static void Start(ProcessStartInfo processInfo)
{
writePipe = new AnonymousPipeServerStream(PipeDirection.Out, System.IO.HandleInheritability.Inheritable);
readPipe = new AnonymousPipeServerStream(PipeDirection.In, System.IO.HandleInheritability.Inheritable);
writeStream = writePipe; readStream = readPipe;
PrivateStart();
processInfo.Arguments += " -pipes " + writePipe.GetClientHandleAsString() + " " + readPipe.GetClientHandleAsString();
try
{
Process = Process.Start(processInfo);
}
catch
{
DebugConsole.ThrowError($"Failed to start ChildServerRelay Process. File: {processInfo.FileName}, arguments: {processInfo.Arguments}");
throw;
}
localHandlesDisposed = false;
}
public static void DisposeLocalHandles()
{
if (localHandlesDisposed) { return; }
writePipe.DisposeLocalCopyOfClientHandle(); readPipe.DisposeLocalCopyOfClientHandle();
localHandlesDisposed = true;
}
public static void ClosePipes()
{
writePipe?.Close();
readPipe?.Close();
shutDown = true;
}
public static void ShutDown()
{
Process?.Kill(); Process = null;
writePipe = null; readPipe = null;
PrivateShutDown();
}
}
}