(7a85fb03d) Added: Possibility to access any tutorial in a debug build

This commit is contained in:
Joonas Rikkonen
2019-05-23 15:11:31 +03:00
parent f7d2a61b6c
commit b6a0cd3871
2 changed files with 6 additions and 2 deletions

View File

@@ -57,8 +57,8 @@ namespace Barotrauma.Items.Components
}
}
Vector2 rightPos = new Vector2(x + width - 110 * GUI.xScale, y + 80 * GUI.yScale);
Vector2 leftPos = new Vector2(x + 110 * GUI.xScale, y + 80 * GUI.yScale);
Vector2 rightPos = new Vector2(x + width - 130 * GUI.xScale, y + 80 * GUI.yScale);
Vector2 leftPos = new Vector2(x + 130 * GUI.xScale, y + 80 * GUI.yScale);
Vector2 rightWirePos = new Vector2(x + width - 5 * GUI.xScale, y + 30 * GUI.yScale);
Vector2 leftWirePos = new Vector2(x + 5 * GUI.xScale, y + 30 * GUI.yScale);

View File

@@ -613,12 +613,16 @@ namespace Barotrauma
if (i < completedTutorials + 1)
{
(tutorialList.Content.GetChild(i) as GUITextBlock).TextColor = Color.LightGreen;
#if !DEBUG
(tutorialList.Content.GetChild(i) as GUITextBlock).CanBeFocused = true;
#endif
}
else
{
(tutorialList.Content.GetChild(i) as GUITextBlock).TextColor = Color.Gray;
#if !DEBUG
(tutorialList.Content.GetChild(i) as GUITextBlock).CanBeFocused = false;
#endif
}
}
}