ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming
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@@ -38,7 +38,7 @@ namespace Subsurface.Items.Components
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sprite.Draw(spriteBatch, new Vector2(item.Position.X, -item.Position.Y), 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None);
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender)
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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{
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switch (connection.name)
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{
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