(6bf70233b) Fixed invisible directional sonar indicators. Closes #1472

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:25:43 +03:00
parent fb206ee5a3
commit b4919df766
2 changed files with 50 additions and 2 deletions
@@ -441,8 +441,8 @@ namespace Barotrauma.Items.Components
{
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, Vector2.Zero, sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, Vector2.Zero, sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
}
if (GameMain.DebugDraw)