From b4919df76685888956a329f392793135e418a000 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Sat, 18 May 2019 17:25:43 +0300 Subject: [PATCH] (6bf70233b) Fixed invisible directional sonar indicators. Closes #1472 --- .../Source/Items/Components/Machines/Sonar.cs | 4 +- .../BarotraumaShared/Source/GameSettings.cs | 48 +++++++++++++++++++ 2 files changed, 50 insertions(+), 2 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Sonar.cs b/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Sonar.cs index 035c833a1..840f47fb3 100644 --- a/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Sonar.cs +++ b/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Sonar.cs @@ -441,8 +441,8 @@ namespace Barotrauma.Items.Components { Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f); Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f); - DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3); - DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3); + DrawLine(spriteBatch, Vector2.Zero, sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3); + DrawLine(spriteBatch, Vector2.Zero, sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3); } if (GameMain.DebugDraw) diff --git a/Barotrauma/BarotraumaShared/Source/GameSettings.cs b/Barotrauma/BarotraumaShared/Source/GameSettings.cs index d6722b111..64b8a8358 100644 --- a/Barotrauma/BarotraumaShared/Source/GameSettings.cs +++ b/Barotrauma/BarotraumaShared/Source/GameSettings.cs @@ -821,6 +821,54 @@ namespace Barotrauma VoiceSetting = voiceSetting; } } + if (!SelectedContentPackages.Any()) + { + var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage); + if (availablePackage != null) + { + SelectedContentPackages.Add(availablePackage); + } + } + + //save to get rid of the invalid selected packages in the config file + if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); } + } + #endregion + + #region Save DefaultConfig + private void SaveNewDefaultConfig() + { + XDocument doc = new XDocument(); + + if (doc.Root == null) + { + doc.Add(new XElement("config")); + } + + doc.Root.Add( + new XAttribute("language", TextManager.Language), + new XAttribute("masterserverurl", MasterServerUrl), + new XAttribute("autocheckupdates", AutoCheckUpdates), + new XAttribute("musicvolume", musicVolume), + new XAttribute("soundvolume", soundVolume), + new XAttribute("voicechatvolume", voiceChatVolume), + new XAttribute("verboselogging", VerboseLogging), + new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs), + new XAttribute("enablesplashscreen", EnableSplashScreen), + new XAttribute("usesteammatchmaking", useSteamMatchmaking), + new XAttribute("quickstartsub", QuickStartSubmarineName), + new XAttribute("requiresteamauthentication", requireSteamAuthentication), + new XAttribute("aimassistamount", aimAssistAmount)); + + if (!ShowUserStatisticsPrompt) + { + doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics)); + } + + if (WasGameUpdated) + { + doc.Root.Add(new XAttribute("wasgameupdated", true)); + } useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking); requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);