Server responses to clients using console commands ("granted permissions to client", error messages, etc) are displayed in the client's debug console instead of the chat box. Client command usage is included in server logs.
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@@ -44,6 +44,10 @@ namespace Barotrauma.Networking
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{
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new GUIMessageBox("", txt);
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}
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else if (type == ChatMessageType.Console)
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{
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DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]);
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}
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else
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{
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GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter);
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