Unstable 0.16.1.0
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@@ -63,7 +63,7 @@ namespace Barotrauma.Items.Components
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Stretch = true,
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RelativeSpacing = 0.05f
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};
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var inputLabel = new GUITextBlock(new RectTransform(Vector2.One, inputLabelArea.RectTransform), TextManager.Get("uilabel.input"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
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var inputLabel = new GUITextBlock(new RectTransform(Vector2.One, inputLabelArea.RectTransform), TextManager.Get("deconstructor.input", fallBackTag: "uilabel.input"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
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inputLabel.RectTransform.Resize(new Point((int) inputLabel.Font.MeasureString(inputLabel.Text).X, inputLabel.RectTransform.Rect.Height));
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new GUIFrame(new RectTransform(Vector2.One, inputLabelArea.RectTransform), style: "HorizontalLine");
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@@ -132,7 +132,7 @@ namespace Barotrauma.Items.Components
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Stretch = true,
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RelativeSpacing = 0.03f
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};
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var inputLabel = new GUITextBlock(new RectTransform(Vector2.One, separatorArea.RectTransform), TextManager.Get("uilabel.input"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
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var inputLabel = new GUITextBlock(new RectTransform(Vector2.One, separatorArea.RectTransform), TextManager.Get("fabricator.input", fallBackTag: "uilabel.input"), font: GUI.SubHeadingFont) { Padding = Vector4.Zero };
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inputLabel.RectTransform.Resize(new Point((int) inputLabel.Font.MeasureString(inputLabel.Text).X, inputLabel.RectTransform.Rect.Height));
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new GUIFrame(new RectTransform(Vector2.One, separatorArea.RectTransform), style: "HorizontalLine");
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@@ -507,7 +507,7 @@ namespace Barotrauma.Items.Components
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{
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Vector2 origin = weaponSprite.Origin;
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float scale = parentWidth / Math.Max(weaponSprite.size.X, weaponSprite.size.Y);
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Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? GUI.Style.Red : GUI.Style.Green;
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Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? Color.DimGray : GUI.Style.Green;
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weaponSprite.Draw(batch, center, color, origin, rotation, scale, it.SpriteEffects);
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}
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});
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@@ -1335,7 +1335,7 @@ namespace Barotrauma.Items.Components
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RectangleF entityRect = ScaleRectToUI(structure, parent, border);
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Vector2 spriteScale = new Vector2(entityRect.Size.X / sprite.size.X, entityRect.Size.Y / sprite.size.Y);
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sprite.Draw(spriteBatch, new Vector2(entityRect.Location.X + inflate, entityRect.Location.Y + inflate), structure.SpriteColor, Vector2.Zero, 0f, spriteScale, structure.SpriteEffects);
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sprite.Draw(spriteBatch, new Vector2(entityRect.Location.X + inflate, entityRect.Location.Y + inflate), structure.SpriteColor, Vector2.Zero, 0f, spriteScale, sprite.effects ^ structure.SpriteEffects);
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}
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private static RectangleF ScaleRectToUI(MapEntity entity, RectangleF parentRect, RectangleF worldBorders)
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@@ -1718,5 +1718,20 @@ namespace Barotrauma.Items.Components
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return new MiniMapHullData(scaledPolygon, worldRect, parentRect.Size, snappedRectangles, hullRefs.ToImmutableArray());
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}
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protected override void RemoveComponentSpecific()
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{
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base.RemoveComponentSpecific();
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if (searchAutoComplete != null)
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{
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searchAutoComplete.RectTransform.Parent = null;
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searchAutoComplete = null;
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}
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if (hullInfoFrame != null)
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{
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hullInfoFrame.RectTransform.Parent = null;
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hullInfoFrame = null;
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}
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}
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}
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}
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+11
-1
@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
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if (selectionUI == null)
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{
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selectionUI = new SubmarineSelection(true, null, GUICanvas.Instance.ItemComponentHolder);
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selectionUI = new SubmarineSelection(true, null, GUI.Canvas);
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}
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GuiFrame = selectionUI.GuiFrame;
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@@ -35,5 +35,15 @@ namespace Barotrauma.Items.Components
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selectionUI?.Update();
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}
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protected override void RemoveComponentSpecific()
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{
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base.RemoveComponentSpecific();
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if (selectionUI != null)
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{
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selectionUI.GuiFrame.RectTransform.Parent = null;
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selectionUI = null;
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}
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}
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}
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}
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@@ -348,6 +348,27 @@ namespace Barotrauma.Items.Components
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}
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}
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private Vector2 GetTransducerPos()
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{
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if (!UseTransducers || connectedTransducers.Count == 0)
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{
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//use the position of the sub if the item is static (no body) and inside a sub
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return item.Submarine != null && item.body == null ? item.Submarine.WorldPosition : item.WorldPosition;
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}
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Vector2 transducerPosSum = Vector2.Zero;
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foreach (ConnectedTransducer transducer in connectedTransducers)
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{
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if (transducer.Transducer.Item.Submarine != null && !CenterOnTransducers)
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{
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return transducer.Transducer.Item.Submarine.WorldPosition;
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}
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transducerPosSum += transducer.Transducer.Item.WorldPosition;
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}
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return transducerPosSum / connectedTransducers.Count;
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}
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public override void OnItemLoaded()
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{
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base.OnItemLoaded();
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