(bcb06cc5c) Unstable v0.9.9.0
This commit is contained in:
@@ -14,15 +14,18 @@ namespace Barotrauma
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GameMain.Server.KarmaManager.OnCharacterHealthChanged(this, attacker, attackResult.Damage, attackResult.Afflictions);
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}
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction)
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log)
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{
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if (causeOfDeath == CauseOfDeathType.Affliction)
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if (log)
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{
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GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name + ")", ServerLog.MessageType.Attack);
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}
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else
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{
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GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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if (causeOfDeath == CauseOfDeathType.Affliction)
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{
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GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeathAffliction.Prefab.Name + ")", ServerLog.MessageType.Attack);
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}
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else
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{
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GameServer.Log(LogName + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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healthUpdateTimer = 0.0f;
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@@ -52,7 +52,7 @@ namespace Barotrauma
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if (memInput.Count > 0)
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{
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prevDequeuedInput = dequeuedInput;
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dequeuedInput = memInput[memInput.Count - 1].states;
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dequeuedInput = memInput[memInput.Count - 1].states & InputNetFlags.Ragdoll;
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memInput.RemoveAt(memInput.Count - 1);
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}
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}
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@@ -243,7 +243,7 @@ namespace Barotrauma
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return;
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}
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if (IsUnconscious)
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if (IsIncapacitated)
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{
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var causeOfDeath = CharacterHealth.GetCauseOfDeath();
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Kill(causeOfDeath.First, causeOfDeath.Second);
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@@ -333,6 +333,14 @@ namespace Barotrauma
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attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
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shoot = dequeuedInput.HasFlag(InputNetFlags.Shoot);
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}
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else if (keys != null)
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{
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aiming = keys[(int)InputType.Aim].GetHeldQueue;
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use = keys[(int)InputType.Use].GetHeldQueue;
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attack = keys[(int)InputType.Attack].GetHeldQueue;
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shoot = keys[(int)InputType.Shoot].GetHeldQueue;
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networkUpdateSent = true;
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}
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tempBuffer.Write(aiming);
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tempBuffer.Write(shoot);
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@@ -346,7 +354,7 @@ namespace Barotrauma
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Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
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tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));
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tempBuffer.Write(IsRagdolled || IsUnconscious || Stun > 0.0f || IsDead);
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tempBuffer.Write(IsRagdolled || Stun > 0.0f || IsDead || IsIncapacitated);
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tempBuffer.Write(AnimController.Dir > 0.0f);
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}
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@@ -489,6 +497,31 @@ namespace Barotrauma
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msg.Write(this is AICharacter);
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msg.Write(info.SpeciesName);
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info.ServerWrite(msg);
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// Current order
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if (info.CurrentOrder != null)
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{
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msg.Write(true);
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msg.Write((byte)Order.PrefabList.IndexOf(info.CurrentOrder.Prefab));
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msg.Write(info.CurrentOrder.TargetEntity == null ? (UInt16)0 :
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info.CurrentOrder.TargetEntity.ID);
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if (info.CurrentOrder.OrderGiver != null)
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{
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msg.Write(true);
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msg.Write(info.CurrentOrder.OrderGiver.ID);
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}
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else
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{
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msg.Write(false);
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}
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msg.Write((byte)(string.IsNullOrWhiteSpace(info.CurrentOrderOption) ? 0 :
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Array.IndexOf(info.CurrentOrder.Prefab.Options, info.CurrentOrderOption)));
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}
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else
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{
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msg.Write(false);
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}
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TryWriteStatus(msg);
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void TryWriteStatus(IWriteMessage msg)
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@@ -558,7 +558,7 @@ namespace Barotrauma
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ShowQuestionPrompt("Rank to grant to \"" + client.Name + "\"?", (rank) =>
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{
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PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
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PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.Equals(rank, StringComparison.OrdinalIgnoreCase));
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if (preset == null)
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{
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ThrowError("Rank \"" + rank + "\" not found.");
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@@ -1165,7 +1165,7 @@ namespace Barotrauma
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else
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{
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string modeName = string.Join(" ", args);
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if (modeName.ToLowerInvariant() == "campaign")
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if (modeName.Equals("campaign", StringComparison.OrdinalIgnoreCase))
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{
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MultiPlayerCampaign.StartCampaignSetup();
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}
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@@ -1210,7 +1210,7 @@ namespace Barotrauma
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commands.Add(new Command("sub|submarine", "submarine [name]: Select the submarine for the next round.", (string[] args) =>
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{
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Submarine sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower());
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SubmarineInfo sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower());
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if (sub != null)
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{
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@@ -1223,13 +1223,13 @@ namespace Barotrauma
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{
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return new string[][]
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{
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Submarine.SavedSubmarines.Select(s => s.Name).ToArray()
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SubmarineInfo.SavedSubmarines.Select(s => s.Name).ToArray()
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};
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}));
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commands.Add(new Command("shuttle", "shuttle [name]: Select the specified submarine as the respawn shuttle for the next round.", (string[] args) =>
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{
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Submarine shuttle = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower());
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SubmarineInfo shuttle = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower());
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if (shuttle != null)
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{
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@@ -1242,7 +1242,7 @@ namespace Barotrauma
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{
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return new string[][]
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{
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Submarine.SavedSubmarines.Select(s => s.Name).ToArray()
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SubmarineInfo.SavedSubmarines.Select(s => s.Name).ToArray()
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};
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}));
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@@ -1475,6 +1475,27 @@ namespace Barotrauma
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}
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);
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AssignOnClientRequestExecute(
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"teleportsub",
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(Client client, Vector2 cursorWorldPos, string[] args) =>
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{
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if (Submarine.MainSub == null || Level.Loaded == null) return;
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if (args.Length == 0 || args[0].Equals("cursor", StringComparison.OrdinalIgnoreCase))
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{
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Submarine.MainSub.SetPosition(cursorWorldPos);
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}
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else if (args[0].Equals("start", StringComparison.OrdinalIgnoreCase))
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{
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Submarine.MainSub.SetPosition(Level.Loaded.StartPosition - Vector2.UnitY * Submarine.MainSub.Borders.Height);
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}
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else
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{
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Submarine.MainSub.SetPosition(Level.Loaded.EndPosition - Vector2.UnitY * Submarine.MainSub.Borders.Height);
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}
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}
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);
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AssignOnClientRequestExecute(
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"godmode",
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(Client client, Vector2 cursorWorldPos, string[] args) =>
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@@ -1493,7 +1514,7 @@ namespace Barotrauma
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{
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if (args.Length < 2) return;
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AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(a => a.Name.ToLowerInvariant() == args[0].ToLowerInvariant());
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AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(a => a.Name.Equals(args[0], StringComparison.OrdinalIgnoreCase));
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if (afflictionPrefab == null)
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{
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GameMain.Server.SendConsoleMessage("Affliction \"" + args[0] + "\" not found.", client);
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@@ -1718,7 +1739,7 @@ namespace Barotrauma
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}
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string rank = string.Join("", args.Skip(1));
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PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.ToLowerInvariant() == rank.ToLowerInvariant());
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PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.Equals(rank, StringComparison.OrdinalIgnoreCase));
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if (preset == null)
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{
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GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient);
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@@ -21,7 +21,7 @@ namespace Barotrauma
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}
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}
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public override bool AssignTeamIDs(List<Client> clients)
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public override void AssignTeamIDs(List<Client> clients)
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{
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List<Client> randList = new List<Client>(clients);
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for (int i = 0; i < randList.Count; i++)
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@@ -44,7 +44,6 @@ namespace Barotrauma
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randList[i].TeamID = Character.TeamType.Team2;
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}
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}
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return true;
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}
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public override void Update(float deltaTime)
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@@ -76,8 +75,8 @@ namespace Barotrauma
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}
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else
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{
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teamDead[0] = crews[0].All(c => c.IsDead || c.IsUnconscious);
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teamDead[1] = crews[1].All(c => c.IsDead || c.IsUnconscious);
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teamDead[0] = crews[0].All(c => c.IsDead || c.IsIncapacitated);
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teamDead[1] = crews[1].All(c => c.IsDead || c.IsIncapacitated);
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}
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if (state == 0)
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@@ -6,7 +6,15 @@ namespace Barotrauma
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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item.WriteSpawnData(msg, item.ID);
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msg.Write(usedExistingItem);
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if (usedExistingItem)
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{
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msg.Write(item.ID);
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}
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else
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{
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item.WriteSpawnData(msg, item.ID);
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}
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}
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}
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}
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@@ -61,7 +61,7 @@ namespace Barotrauma
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if (vanillaContent == null)
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{
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// TODO: Dynamic method for defining and finding the vanilla content package.
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vanillaContent = ContentPackage.List.SingleOrDefault(cp => Path.GetFileName(cp.Path).ToLowerInvariant() == "vanilla 0.9.xml");
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vanillaContent = ContentPackage.List.SingleOrDefault(cp => Path.GetFileName(cp.Path).Equals("vanilla 0.9.xml", StringComparison.OrdinalIgnoreCase));
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}
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return vanillaContent;
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}
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@@ -111,6 +111,7 @@ namespace Barotrauma
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StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
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ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
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JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
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CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses));
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NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
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ItemAssemblyPrefab.LoadAll();
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LevelObjectPrefab.LoadAll();
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@@ -118,7 +119,7 @@ namespace Barotrauma
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GameModePreset.Init();
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LocationType.Init();
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Submarine.RefreshSavedSubs();
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SubmarineInfo.RefreshSavedSubs();
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Screen.SelectNull();
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+2
-2
@@ -15,7 +15,7 @@ namespace Barotrauma
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{
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if (string.IsNullOrWhiteSpace(savePath)) return;
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GameMain.GameSession = new GameSession(new Submarine(subPath, ""), savePath,
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GameMain.GameSession = new GameSession(new SubmarineInfo(subPath, ""), savePath,
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GameModePreset.List.Find(g => g.Identifier == "multiplayercampaign"));
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var campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode);
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campaign.GenerateMap(seed);
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@@ -46,7 +46,7 @@ namespace Barotrauma
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DebugConsole.NewMessage("********* CAMPAIGN SETUP *********", Color.White);
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DebugConsole.ShowQuestionPrompt("Do you want to start a new campaign? Y/N", (string arg) =>
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{
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if (arg.ToLowerInvariant() == "y" || arg.ToLowerInvariant() == "yes")
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if (arg.Equals("y", StringComparison.OrdinalIgnoreCase) || arg.Equals("yes", StringComparison.OrdinalIgnoreCase))
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{
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DebugConsole.ShowQuestionPrompt("Enter a save name for the campaign:", (string saveName) =>
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{
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@@ -0,0 +1,45 @@
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using Barotrauma.Networking;
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using System.Collections.Generic;
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namespace Barotrauma.Items.Components
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{
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partial class LightComponent : Powered, IServerSerializable
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{
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private CoroutineHandle sendStateCoroutine;
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private bool lastSentState;
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private float sendStateTimer;
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partial void OnStateChanged()
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{
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sendStateTimer = 0.5f;
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if (sendStateCoroutine == null)
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{
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sendStateCoroutine = CoroutineManager.StartCoroutine(SendStateAfterDelay());
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}
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}
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private IEnumerable<object> SendStateAfterDelay()
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{
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while (sendStateTimer > 0.0f)
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{
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sendStateTimer -= CoroutineManager.DeltaTime;
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yield return CoroutineStatus.Running;
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}
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if (item.Removed || GameMain.NetworkMember == null)
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{
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yield return CoroutineStatus.Success;
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}
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sendStateCoroutine = null;
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if (lastSentState != IsActive) { item.CreateServerEvent(this); }
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yield return CoroutineStatus.Success;
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(IsActive);
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lastSentState = IsActive;
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}
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}
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}
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@@ -33,6 +33,8 @@ namespace Barotrauma.Items.Components
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write((byte)State);
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msg.Write(timeUntilReady);
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int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
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msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
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UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
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@@ -0,0 +1,38 @@
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using Barotrauma.Networking;
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using System;
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namespace Barotrauma.Items.Components
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{
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partial class Projectile : ItemComponent
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(StickTarget != null);
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if (StickTarget != null)
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{
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msg.Write(item.body.SimPosition.X);
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msg.Write(item.body.SimPosition.Y);
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msg.Write(stickJoint.Axis.X);
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msg.Write(stickJoint.Axis.Y);
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if (StickTarget.UserData is Structure structure)
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{
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msg.Write(structure.ID);
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msg.Write((byte)structure.Bodies.IndexOf(StickTarget));
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}
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else if (StickTarget.UserData is Entity entity)
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{
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msg.Write(entity.ID);
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}
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else if (StickTarget.UserData is Limb limb)
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{
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msg.Write(limb.character.ID);
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msg.Write((byte)Array.IndexOf(limb.character.AnimController.Limbs, limb));
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}
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else
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{
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throw new NotImplementedException(StickTarget.UserData?.ToString() ?? "null" + " is not a valid projectile stick target.");
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}
|
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}
|
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}
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}
|
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}
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@@ -12,7 +12,7 @@ namespace Barotrauma.Items.Components
|
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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if (c.Character == null) return;
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if (c.Character == null) { return; }
|
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var requestedFixAction = (FixActions)msg.ReadRangedInteger(0, 2);
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if (requestedFixAction != FixActions.None)
|
||||
{
|
||||
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@@ -0,0 +1,12 @@
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using Barotrauma.Networking;
|
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|
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namespace Barotrauma.Items.Components
|
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{
|
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partial class Rope : ItemComponent
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{
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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msg.Write(Snapped);
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}
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}
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}
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@@ -66,6 +66,9 @@ namespace Barotrauma.Items.Components
|
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|
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if (!CheckCharacterSuccess(c.Character))
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{
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item.CreateServerEvent(this);
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c.Character.SelectedItems[0]?.GetComponent<Wire>()?.CreateNetworkEvent();
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c.Character.SelectedItems[1]?.GetComponent<Wire>()?.CreateNetworkEvent();
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GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, c.Character.ID });
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return;
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}
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+19
-3
@@ -10,9 +10,17 @@ namespace Barotrauma.Items.Components
|
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
|
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{
|
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bool[] elementStates = new bool[customInterfaceElementList.Count];
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string[] elementValues = new string[customInterfaceElementList.Count];
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for (int i = 0; i < customInterfaceElementList.Count; i++)
|
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{
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elementStates[i] = msg.ReadBoolean();
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if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
{
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elementValues[i] = msg.ReadString();
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}
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else
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||||
{
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elementStates[i] = msg.ReadBoolean();
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||||
}
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||||
}
|
||||
|
||||
CustomInterfaceElement clickedButton = null;
|
||||
@@ -20,7 +28,11 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (customInterfaceElementList[i].ContinuousSignal)
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
{
|
||||
TextChanged(customInterfaceElementList[i], elementValues[i]);
|
||||
}
|
||||
else if (customInterfaceElementList[i].ContinuousSignal)
|
||||
{
|
||||
TickBoxToggled(customInterfaceElementList[i], elementStates[i]);
|
||||
}
|
||||
@@ -48,7 +60,11 @@ namespace Barotrauma.Items.Components
|
||||
//extradata contains an array of buttons clicked by a client (or nothing if nothing was clicked)
|
||||
for (int i = 0; i < customInterfaceElementList.Count; i++)
|
||||
{
|
||||
if (customInterfaceElementList[i].ContinuousSignal)
|
||||
if (!string.IsNullOrEmpty(customInterfaceElementList[i].PropertyName))
|
||||
{
|
||||
msg.Write(customInterfaceElementList[i].Signal);
|
||||
}
|
||||
else if(customInterfaceElementList[i].ContinuousSignal)
|
||||
{
|
||||
msg.Write(customInterfaceElementList[i].State);
|
||||
}
|
||||
|
||||
@@ -17,9 +17,10 @@ namespace Barotrauma.Items.Components
|
||||
GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
|
||||
ServerLog.MessageType.ItemInteraction);
|
||||
OutputValue = newOutputValue;
|
||||
item.SendSignal(0, newOutputValue, "signal_out", null);
|
||||
item.CreateServerEvent(this);
|
||||
}
|
||||
|
||||
item.CreateServerEvent(this);
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable
|
||||
{
|
||||
private void CreateNetworkEvent()
|
||||
public void CreateNetworkEvent()
|
||||
{
|
||||
if (GameMain.Server == null) return;
|
||||
//split into multiple events because one might not be enough to fit all the nodes
|
||||
|
||||
@@ -88,6 +88,10 @@ namespace Barotrauma
|
||||
|
||||
if (!prevItems.Contains(item) && !item.CanClientAccess(c))
|
||||
{
|
||||
if (item.body != null && !c.PendingPositionUpdates.Contains(item))
|
||||
{
|
||||
c.PendingPositionUpdates.Enqueue(item);
|
||||
}
|
||||
item.PositionUpdateInterval = 0.0f;
|
||||
continue;
|
||||
}
|
||||
@@ -106,7 +110,7 @@ namespace Barotrauma
|
||||
CreateNetworkEvent();
|
||||
foreach (Inventory prevInventory in prevItemInventories.Distinct())
|
||||
{
|
||||
if (prevInventory != this) prevInventory?.CreateNetworkEvent();
|
||||
if (prevInventory != this) { prevInventory?.CreateNetworkEvent(); }
|
||||
}
|
||||
|
||||
foreach (Item item in Items.Distinct())
|
||||
|
||||
@@ -8,6 +8,11 @@ namespace Barotrauma
|
||||
{
|
||||
partial class Item : MapEntity, IDamageable, ISerializableEntity, IServerSerializable, IClientSerializable
|
||||
{
|
||||
public override Sprite Sprite
|
||||
{
|
||||
get { return prefab?.sprite; }
|
||||
}
|
||||
|
||||
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
|
||||
{
|
||||
string errorMsg = "";
|
||||
@@ -255,6 +260,8 @@ namespace Barotrauma
|
||||
msg.Write(slotIndex < 0 ? (byte)255 : (byte)slotIndex);
|
||||
}
|
||||
|
||||
msg.Write(body == null ? (byte)0 : (byte)body.BodyType);
|
||||
|
||||
byte teamID = 0;
|
||||
foreach (WifiComponent wifiComponent in GetComponents<WifiComponent>())
|
||||
{
|
||||
|
||||
@@ -332,7 +332,7 @@ namespace Barotrauma.Networking
|
||||
case (byte)FileTransferType.Submarine:
|
||||
string fileName = inc.ReadString();
|
||||
string fileHash = inc.ReadString();
|
||||
var requestedSubmarine = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
|
||||
var requestedSubmarine = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == fileName && s.MD5Hash.Hash == fileHash);
|
||||
|
||||
if (requestedSubmarine != null)
|
||||
{
|
||||
|
||||
@@ -205,12 +205,12 @@ namespace Barotrauma.Networking
|
||||
GameMain.NetLobbyScreen.RandomizeSettings();
|
||||
if (!string.IsNullOrEmpty(serverSettings.SelectedSubmarine))
|
||||
{
|
||||
Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedSubmarine);
|
||||
SubmarineInfo sub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedSubmarine);
|
||||
if (sub != null) { GameMain.NetLobbyScreen.SelectedSub = sub; }
|
||||
}
|
||||
if (!string.IsNullOrEmpty(serverSettings.SelectedShuttle))
|
||||
{
|
||||
Submarine shuttle = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedShuttle);
|
||||
SubmarineInfo shuttle = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == serverSettings.SelectedShuttle);
|
||||
if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; }
|
||||
}
|
||||
started = true;
|
||||
@@ -382,7 +382,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
bool isCrewDead =
|
||||
connectedClients.All(c => c.Character == null || c.Character.IsDead || c.Character.IsUnconscious);
|
||||
connectedClients.All(c => c.Character == null || c.Character.IsDead || c.Character.IsIncapacitated);
|
||||
|
||||
bool subAtLevelEnd = false;
|
||||
if (Submarine.MainSub != null && Submarine.MainSubs[1] == null)
|
||||
@@ -529,7 +529,7 @@ namespace Barotrauma.Networking
|
||||
c.ChatSpamSpeed = Math.Max(0.0f, c.ChatSpamSpeed - deltaTime);
|
||||
|
||||
//constantly increase AFK timer if the client is controlling a character (gets reset to zero every time an input is received)
|
||||
if (gameStarted && c.Character != null && !c.Character.IsDead && !c.Character.IsUnconscious)
|
||||
if (gameStarted && c.Character != null && !c.Character.IsDead && !c.Character.IsIncapacitated)
|
||||
{
|
||||
if (c.Connection != OwnerConnection) c.KickAFKTimer += deltaTime;
|
||||
}
|
||||
@@ -627,16 +627,21 @@ namespace Barotrauma.Networking
|
||||
//game already started -> send start message immediately
|
||||
if (gameStarted)
|
||||
{
|
||||
SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClient);
|
||||
SendStartMessage(roundStartSeed, GameMain.GameSession.Level.Seed, GameMain.GameSession, connectedClient, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ClientPacketHeader.REQUEST_STARTGAMEFINALIZE:
|
||||
if (gameStarted && connectedClient != null)
|
||||
{
|
||||
SendRoundStartFinalize(connectedClient);
|
||||
}
|
||||
break;
|
||||
case ClientPacketHeader.UPDATE_LOBBY:
|
||||
ClientReadLobby(inc);
|
||||
break;
|
||||
case ClientPacketHeader.UPDATE_INGAME:
|
||||
if (!gameStarted) return;
|
||||
|
||||
if (!gameStarted) { return; }
|
||||
ClientReadIngame(inc);
|
||||
break;
|
||||
case ClientPacketHeader.CAMPAIGN_SETUP_INFO:
|
||||
@@ -648,7 +653,7 @@ namespace Barotrauma.Networking
|
||||
string subName = inc.ReadString();
|
||||
string subHash = inc.ReadString();
|
||||
|
||||
var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
|
||||
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
|
||||
|
||||
if (matchingSub == null)
|
||||
{
|
||||
@@ -743,7 +748,7 @@ namespace Barotrauma.Networking
|
||||
if (Level.Loaded != null && levelEqualityCheckVal != Level.Loaded.EqualityCheckVal)
|
||||
{
|
||||
errorStr += " Level equality check failed. The level generated at your end doesn't match the level generated by the server(seed: " + Level.Loaded.Seed +
|
||||
", sub: " + Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash.ShortHash + ")" +
|
||||
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
|
||||
", mirrored: " + Level.Loaded.Mirrored + ").";
|
||||
}
|
||||
|
||||
@@ -778,8 +783,8 @@ namespace Barotrauma.Networking
|
||||
Directory.CreateDirectory(ServerLog.SavePath);
|
||||
}
|
||||
|
||||
string filePath = "event_error_log_server_" + client.Name + "_" + ToolBox.RemoveInvalidFileNameChars(DateTime.UtcNow.ToShortTimeString() + ".log");
|
||||
filePath = Path.Combine(ServerLog.SavePath, filePath);
|
||||
string filePath = "event_error_log_server_" + client.Name + "_" + DateTime.UtcNow.ToShortTimeString() + ".log";
|
||||
filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
|
||||
if (File.Exists(filePath)) { return; }
|
||||
|
||||
List<string> errorLines = new List<string>
|
||||
@@ -793,7 +798,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
if (GameMain.GameSession?.Submarine != null)
|
||||
{
|
||||
errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Name);
|
||||
errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Info.Name);
|
||||
}
|
||||
if (Level.Loaded != null)
|
||||
{
|
||||
@@ -1072,7 +1077,7 @@ namespace Barotrauma.Networking
|
||||
case ClientPermissions.Kick:
|
||||
string kickedName = inc.ReadString().ToLowerInvariant();
|
||||
string kickReason = inc.ReadString();
|
||||
var kickedClient = connectedClients.Find(cl => cl != sender && cl.Name.ToLowerInvariant() == kickedName && cl.Connection != OwnerConnection);
|
||||
var kickedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(kickedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
|
||||
if (kickedClient != null)
|
||||
{
|
||||
Log("Client \"" + sender.Name + "\" kicked \"" + kickedClient.Name + "\".", ServerLog.MessageType.ServerMessage);
|
||||
@@ -1089,7 +1094,7 @@ namespace Barotrauma.Networking
|
||||
bool range = inc.ReadBoolean();
|
||||
double durationSeconds = inc.ReadDouble();
|
||||
|
||||
var bannedClient = connectedClients.Find(cl => cl != sender && cl.Name.ToLowerInvariant() == bannedName && cl.Connection != OwnerConnection);
|
||||
var bannedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
|
||||
if (bannedClient != null)
|
||||
{
|
||||
Log("Client \"" + sender.Name + "\" banned \"" + bannedClient.Name + "\".", ServerLog.MessageType.ServerMessage);
|
||||
@@ -1148,7 +1153,7 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
case ClientPermissions.SelectMode:
|
||||
UInt16 modeIndex = inc.ReadUInt16();
|
||||
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
|
||||
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.Equals("multiplayercampaign", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
|
||||
for (int i = 0; i < saveFiles.Length; i++)
|
||||
@@ -1337,7 +1342,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
//if docked to a sub with a smaller ID, don't send an update
|
||||
// (= update is only sent for the docked sub that has the smallest ID, doesn't matter if it's the main sub or a shuttle)
|
||||
if (sub.IsOutpost || sub.DockedTo.Any(s => s.ID < sub.ID)) continue;
|
||||
if (sub.Info.IsOutpost || sub.DockedTo.Any(s => s.ID < sub.ID)) continue;
|
||||
if (!c.PendingPositionUpdates.Contains(sub)) c.PendingPositionUpdates.Enqueue(sub);
|
||||
}
|
||||
|
||||
@@ -1480,6 +1485,7 @@ namespace Barotrauma.Networking
|
||||
outmsg.Write(client.Character == null || !gameStarted ? (client.PreferredJob ?? "") : "");
|
||||
outmsg.Write(client.Character == null || !gameStarted ? (ushort)0 : client.Character.ID);
|
||||
outmsg.Write(client.Muted);
|
||||
outmsg.Write(client.InGame);
|
||||
outmsg.Write(client.Connection != OwnerConnection); //is kicking the player allowed
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
@@ -1649,12 +1655,12 @@ namespace Barotrauma.Networking
|
||||
|
||||
Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
Submarine selectedSub = null;
|
||||
Submarine selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
|
||||
SubmarineInfo selectedSub = null;
|
||||
SubmarineInfo selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
|
||||
|
||||
if (serverSettings.Voting.AllowSubVoting)
|
||||
{
|
||||
selectedSub = serverSettings.Voting.HighestVoted<Submarine>(VoteType.Sub, connectedClients);
|
||||
selectedSub = serverSettings.Voting.HighestVoted<SubmarineInfo>(VoteType.Sub, connectedClients);
|
||||
if (selectedSub == null) selectedSub = GameMain.NetLobbyScreen.SelectedSub;
|
||||
}
|
||||
else
|
||||
@@ -1686,7 +1692,7 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerable<object> InitiateStartGame(Submarine selectedSub, Submarine selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
|
||||
private IEnumerable<object> InitiateStartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
|
||||
{
|
||||
initiatedStartGame = true;
|
||||
|
||||
@@ -1734,7 +1740,7 @@ namespace Barotrauma.Networking
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private IEnumerable<object> StartGame(Submarine selectedSub, Submarine selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
|
||||
private IEnumerable<object> StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, bool usingShuttle, GameModePreset selectedMode)
|
||||
{
|
||||
entityEventManager.Clear();
|
||||
|
||||
@@ -1773,10 +1779,10 @@ namespace Barotrauma.Networking
|
||||
//always allow the server owner to spectate even if it's disallowed in server settings
|
||||
playingClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
|
||||
|
||||
if (GameMain.GameSession.GameMode.Mission != null &&
|
||||
GameMain.GameSession.GameMode.Mission.AssignTeamIDs(playingClients))
|
||||
if (GameMain.GameSession.GameMode.Mission != null)
|
||||
{
|
||||
teamCount = 2;
|
||||
GameMain.GameSession.GameMode.Mission.AssignTeamIDs(playingClients);
|
||||
teamCount = GameMain.GameSession.GameMode.Mission.TeamCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1796,29 +1802,31 @@ namespace Barotrauma.Networking
|
||||
campaign.Map.SelectRandomLocation(preferUndiscovered: true);
|
||||
}
|
||||
|
||||
SendStartMessage(roundStartSeed, campaign.Map.SelectedConnection.Level.Seed, GameMain.GameSession, connectedClients, false);
|
||||
|
||||
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
|
||||
reloadSub: true,
|
||||
loadSecondSub: teamCount > 1,
|
||||
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
|
||||
|
||||
campaign.AssignClientCharacterInfos(connectedClients);
|
||||
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Submarine: " + GameMain.GameSession.Submarine.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Submarine: " + GameMain.GameSession.SubmarineInfo.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Level seed: " + campaign.Map.SelectedConnection.Level.Seed, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty, teamCount > 1);
|
||||
SendStartMessage(roundStartSeed, GameMain.NetLobbyScreen.LevelSeed, GameMain.GameSession, connectedClients, false);
|
||||
|
||||
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty);
|
||||
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
|
||||
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
if (GameMain.GameSession.Submarine.IsFileCorrupted)
|
||||
if (GameMain.GameSession.SubmarineInfo.IsFileCorrupted)
|
||||
{
|
||||
CoroutineManager.StopCoroutines(startGameCoroutine);
|
||||
initiatedStartGame = false;
|
||||
SendChatMessage(TextManager.FormatServerMessage($"SubLoadError~[subname]={GameMain.GameSession.Submarine.Name}"), ChatMessageType.Error);
|
||||
SendChatMessage(TextManager.FormatServerMessage($"SubLoadError~[subname]={GameMain.GameSession.SubmarineInfo.Name}"), ChatMessageType.Error);
|
||||
yield return CoroutineStatus.Failure;
|
||||
}
|
||||
|
||||
@@ -1827,6 +1835,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (serverSettings.AllowRespawn && missionAllowRespawn) { respawnManager = new RespawnManager(this, usingShuttle ? selectedShuttle : null); }
|
||||
|
||||
Level.Loaded?.SpawnCorpses();
|
||||
AutoItemPlacer.PlaceIfNeeded(GameMain.GameSession.GameMode);
|
||||
|
||||
entityEventManager.RefreshEntityIDs();
|
||||
@@ -1946,8 +1955,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
GameAnalyticsManager.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
|
||||
|
||||
SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients);
|
||||
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
GameMain.GameScreen.Select();
|
||||
@@ -1965,35 +1972,34 @@ namespace Barotrauma.Networking
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
private void SendStartMessage(int seed, Submarine selectedSub, GameModePreset selectedMode, List<Client> clients)
|
||||
private void SendStartMessage(int seed, string levelSeed, GameSession gameSession, List<Client> clients, bool includesFinalize)
|
||||
{
|
||||
foreach (Client client in clients)
|
||||
{
|
||||
SendStartMessage(seed, selectedSub, selectedMode, client);
|
||||
SendStartMessage(seed, levelSeed, gameSession, client, includesFinalize);
|
||||
}
|
||||
}
|
||||
|
||||
private void SendStartMessage(int seed, Submarine selectedSub, GameModePreset selectedMode, Client client)
|
||||
private void SendStartMessage(int seed, string levelSeed, GameSession gameSession, Client client, bool includesFinalize)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.STARTGAME);
|
||||
|
||||
msg.Write(seed);
|
||||
msg.Write(GameMain.GameSession.Level.Seed);
|
||||
msg.Write(GameMain.GameSession.Level.EqualityCheckVal);
|
||||
msg.Write(levelSeed);
|
||||
msg.Write(serverSettings.SelectedLevelDifficulty);
|
||||
|
||||
msg.Write((byte)GameMain.Config.LosMode);
|
||||
|
||||
msg.Write((byte)GameMain.NetLobbyScreen.MissionType);
|
||||
|
||||
msg.Write(selectedSub.Name);
|
||||
msg.Write(selectedSub.MD5Hash.Hash);
|
||||
msg.Write(gameSession.SubmarineInfo.Name);
|
||||
msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
|
||||
msg.Write(serverSettings.UseRespawnShuttle);
|
||||
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
|
||||
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.Hash);
|
||||
|
||||
msg.Write(selectedMode.Identifier);
|
||||
msg.Write(gameSession.GameMode.Preset.Identifier);
|
||||
msg.Write((short)(GameMain.GameSession.GameMode?.Mission == null ?
|
||||
-1 : MissionPrefab.List.IndexOf(GameMain.GameSession.GameMode.Mission.Prefab)));
|
||||
|
||||
@@ -2002,13 +2008,33 @@ namespace Barotrauma.Networking
|
||||
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
|
||||
bool missionAllowRespawn = campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
|
||||
msg.Write(serverSettings.AllowRespawn && missionAllowRespawn);
|
||||
msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
|
||||
|
||||
msg.Write(serverSettings.AllowDisguises);
|
||||
msg.Write(serverSettings.AllowRewiring);
|
||||
|
||||
msg.Write(serverSettings.AllowRagdollButton);
|
||||
|
||||
serverSettings.WriteMonsterEnabled(msg);
|
||||
|
||||
msg.Write(includesFinalize); msg.WritePadBits();
|
||||
if (includesFinalize)
|
||||
{
|
||||
WriteRoundStartFinalize(msg, client);
|
||||
}
|
||||
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
private void SendRoundStartFinalize(Client client)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.STARTGAMEFINALIZE);
|
||||
WriteRoundStartFinalize(msg, client);
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
private void WriteRoundStartFinalize(IWriteMessage msg, Client client)
|
||||
{
|
||||
//tell the client what content files they should preload
|
||||
var contentToPreload = GameMain.GameSession.EventManager.GetFilesToPreload();
|
||||
msg.Write((ushort)contentToPreload.Count());
|
||||
@@ -2017,12 +2043,8 @@ namespace Barotrauma.Networking
|
||||
msg.Write((byte)contentFile.Type);
|
||||
msg.Write(contentFile.Path);
|
||||
}
|
||||
|
||||
serverSettings.WriteMonsterEnabled(msg);
|
||||
|
||||
msg.Write(GameMain.GameSession.Level.EqualityCheckVal);
|
||||
GameMain.GameSession.Mission?.ServerWriteInitial(msg, client);
|
||||
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
public void EndGame()
|
||||
@@ -2170,11 +2192,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void KickPlayer(string playerName, string reason)
|
||||
{
|
||||
playerName = playerName.ToLowerInvariant();
|
||||
|
||||
Client client = connectedClients.Find(c =>
|
||||
c.Name.ToLowerInvariant() == playerName ||
|
||||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
|
||||
c.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase) ||
|
||||
(c.Character != null && c.Character.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase)));
|
||||
|
||||
KickClient(client, reason);
|
||||
}
|
||||
@@ -2208,11 +2228,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void BanPlayer(string playerName, string reason, bool range = false, TimeSpan? duration = null)
|
||||
{
|
||||
playerName = playerName.ToLowerInvariant();
|
||||
|
||||
Client client = connectedClients.Find(c =>
|
||||
c.Name.ToLowerInvariant() == playerName ||
|
||||
(c.Character != null && c.Character.Name.ToLowerInvariant() == playerName));
|
||||
c.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase) ||
|
||||
(c.Character != null && c.Character.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase)));
|
||||
|
||||
if (client == null)
|
||||
{
|
||||
|
||||
+1
-1
@@ -175,7 +175,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
//UNLESS the character is unconscious, in which case we'll read the messages immediately (because further inputs will be ignored)
|
||||
//atm the "give in" command is the only thing unconscious characters can do, other types of events are ignored
|
||||
if (!bufferedEvent.Character.IsUnconscious &&
|
||||
if (!bufferedEvent.Character.IsIncapacitated &&
|
||||
NetIdUtils.IdMoreRecent(bufferedEvent.CharacterStateID, bufferedEvent.Character.LastProcessedID))
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -258,6 +258,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
bool bot = i >= clients.Count;
|
||||
|
||||
characterInfos[i].CurrentOrder = null;
|
||||
characterInfos[i].CurrentOrderOption = null;
|
||||
|
||||
var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, characterInfos[i].Name, !bot, bot);
|
||||
character.TeamID = Character.TeamType.Team1;
|
||||
|
||||
|
||||
@@ -367,7 +367,7 @@ namespace Barotrauma.Networking
|
||||
if (clientElement.Attribute("preset") == null)
|
||||
{
|
||||
string permissionsStr = clientElement.GetAttributeString("permissions", "");
|
||||
if (permissionsStr.ToLowerInvariant() == "all")
|
||||
if (permissionsStr.Equals("all", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
||||
{
|
||||
@@ -384,7 +384,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
foreach (XElement commandElement in clientElement.Elements())
|
||||
{
|
||||
if (commandElement.Name.ToString().ToLowerInvariant() != "command") continue;
|
||||
if (!commandElement.Name.ToString().Equals("command", StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
|
||||
string commandName = commandElement.GetAttributeString("name", "");
|
||||
DebugConsole.Command command = DebugConsole.FindCommand(commandName);
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Barotrauma
|
||||
{
|
||||
case VoteType.Sub:
|
||||
string subName = inc.ReadString();
|
||||
Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
|
||||
SubmarineInfo sub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName);
|
||||
sender.SetVote(voteType, sub);
|
||||
break;
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace Barotrauma
|
||||
foreach (Pair<object, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Second);
|
||||
msg.Write(((Submarine)vote.First).Name);
|
||||
msg.Write(((SubmarineInfo)vote.First).Name);
|
||||
}
|
||||
}
|
||||
msg.Write(AllowModeVoting);
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -17,53 +18,63 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public static class Program
|
||||
{
|
||||
#if LINUX
|
||||
/// <summary>
|
||||
/// Sets the required environment variables for the game to initialize Steamworks correctly.
|
||||
/// </summary>
|
||||
[DllImport("linux_steam_env", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
private static extern void setLinuxEnv();
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
GameMain game = null;
|
||||
|
||||
#if !DEBUG
|
||||
try
|
||||
{
|
||||
AppDomain currentDomain = AppDomain.CurrentDomain;
|
||||
currentDomain.UnhandledException += new UnhandledExceptionEventHandler(CrashHandler);
|
||||
#endif
|
||||
Console.WriteLine("Barotrauma Dedicated Server " + GameMain.Version +
|
||||
" (" + AssemblyInfo.GetBuildString() + ", branch " + AssemblyInfo.GetGitBranch() + ", revision " + AssemblyInfo.GetGitRevision() + ")");
|
||||
|
||||
game = new GameMain(args);
|
||||
|
||||
game.Run();
|
||||
if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); }
|
||||
SteamManager.ShutDown();
|
||||
#if !DEBUG
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
CrashDump(game, "servercrashreport.log", e);
|
||||
GameMain.Server?.NotifyCrash();
|
||||
}
|
||||
#if LINUX
|
||||
setLinuxEnv();
|
||||
#endif
|
||||
Console.WriteLine("Barotrauma Dedicated Server " + GameMain.Version +
|
||||
" (" + AssemblyInfo.GetBuildString() + ", branch " + AssemblyInfo.GetGitBranch() + ", revision " + AssemblyInfo.GetGitRevision() + ")");
|
||||
|
||||
Game = new GameMain(args);
|
||||
|
||||
Game.Run();
|
||||
if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); }
|
||||
SteamManager.ShutDown();
|
||||
}
|
||||
|
||||
static void CrashDump(GameMain game, string filePath, Exception exception)
|
||||
|
||||
static GameMain Game;
|
||||
|
||||
private static void CrashHandler(object sender, UnhandledExceptionEventArgs args)
|
||||
{
|
||||
try
|
||||
{
|
||||
GameMain.Server?.ServerSettings?.SaveSettings();
|
||||
GameMain.Server?.ServerSettings?.BanList.Save();
|
||||
if (GameMain.Server?.ServerSettings?.KarmaPreset == "custom")
|
||||
{
|
||||
GameMain.Server?.KarmaManager?.SaveCustomPreset();
|
||||
GameMain.Server?.KarmaManager?.Save();
|
||||
}
|
||||
Game?.Exit();
|
||||
CrashDump("servercrashreport.log", (Exception)args.ExceptionObject);
|
||||
GameMain.Server?.NotifyCrash();
|
||||
}
|
||||
//gotta catch them all, we don't want to crash while writing a crash report
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
string errorMsg = "Exception thrown while writing a crash report: " + e.Message + "\n" + e.StackTrace;
|
||||
GameAnalyticsManager.AddErrorEventOnce("CrashDump:FailedToSaveSettings", EGAErrorSeverity.Error, errorMsg);
|
||||
//exception handler is broken, we have a serious problem here!!
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static void CrashDump(string filePath, Exception exception)
|
||||
{
|
||||
GameMain.Server?.ServerSettings?.SaveSettings();
|
||||
GameMain.Server?.ServerSettings?.BanList.Save();
|
||||
if (GameMain.Server?.ServerSettings?.KarmaPreset == "custom")
|
||||
{
|
||||
GameMain.Server?.KarmaManager?.SaveCustomPreset();
|
||||
GameMain.Server?.KarmaManager?.Save();
|
||||
}
|
||||
|
||||
int existingFiles = 0;
|
||||
@@ -81,11 +92,13 @@ namespace Barotrauma
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
|
||||
sb.AppendLine("\n");
|
||||
sb.AppendLine("Game version " + GameMain.Version +
|
||||
" (" + AssemblyInfo.GetBuildString() + ", branch " + AssemblyInfo.GetGitBranch() + ", revision " + AssemblyInfo.GetGitRevision() + ")");
|
||||
sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
|
||||
sb.AppendLine("Game version " + GameMain.Version + " (" + AssemblyInfo.GetBuildString() + ", branch " + AssemblyInfo.GetGitBranch() + ", revision " + AssemblyInfo.GetGitRevision() + ")");
|
||||
if (GameMain.SelectedPackages != null)
|
||||
{
|
||||
sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
|
||||
}
|
||||
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
|
||||
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
|
||||
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash + ")"));
|
||||
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
|
||||
|
||||
if (GameMain.Server != null)
|
||||
|
||||
@@ -8,10 +8,10 @@ namespace Barotrauma
|
||||
{
|
||||
partial class NetLobbyScreen : Screen
|
||||
{
|
||||
private Submarine selectedSub;
|
||||
private Submarine selectedShuttle;
|
||||
private SubmarineInfo selectedSub;
|
||||
private SubmarineInfo selectedShuttle;
|
||||
|
||||
public Submarine SelectedSub
|
||||
public SubmarineInfo SelectedSub
|
||||
{
|
||||
get { return selectedSub; }
|
||||
set
|
||||
@@ -24,7 +24,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
public Submarine SelectedShuttle
|
||||
public SubmarineInfo SelectedShuttle
|
||||
{
|
||||
get { return selectedShuttle; }
|
||||
set { selectedShuttle = value; lastUpdateID++; }
|
||||
@@ -121,7 +121,7 @@ namespace Barotrauma
|
||||
{
|
||||
LevelSeed = ToolBox.RandomSeed(8);
|
||||
|
||||
subs = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
|
||||
subs = SubmarineInfo.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
|
||||
|
||||
if (subs == null || subs.Count() == 0)
|
||||
{
|
||||
@@ -150,8 +150,8 @@ namespace Barotrauma
|
||||
GameModes = GameModePreset.List.ToArray();
|
||||
}
|
||||
|
||||
private List<Submarine> subs;
|
||||
public List<Submarine> GetSubList()
|
||||
private List<SubmarineInfo> subs;
|
||||
public List<SubmarineInfo> GetSubList()
|
||||
{
|
||||
return subs;
|
||||
}
|
||||
@@ -198,7 +198,7 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.Server.ServerSettings.SubSelectionMode == SelectionMode.Random)
|
||||
{
|
||||
var nonShuttles = Submarine.SavedSubmarines.Where(c => !c.HasTag(SubmarineTag.Shuttle) && !c.HasTag(SubmarineTag.HideInMenus)).ToList();
|
||||
var nonShuttles = SubmarineInfo.SavedSubmarines.Where(c => !c.HasTag(SubmarineTag.Shuttle) && !c.HasTag(SubmarineTag.HideInMenus)).ToList();
|
||||
SelectedSub = nonShuttles[Rand.Range(0, nonShuttles.Count)];
|
||||
}
|
||||
if (GameMain.Server.ServerSettings.ModeSelectionMode == SelectionMode.Random)
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Barotrauma
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (character.SpeciesName.ToLowerInvariant() == entities[activeEntityIndex] && Vector2.Distance(activeEntitySavedPosition, character.WorldPosition) < graceDistance)
|
||||
if (character.SpeciesName.Equals(entities[activeEntityIndex], StringComparison.OrdinalIgnoreCase) && Vector2.Distance(activeEntitySavedPosition, character.WorldPosition) < graceDistance)
|
||||
{
|
||||
activeEntity = character;
|
||||
transformationTime = 0.0;
|
||||
@@ -117,7 +117,7 @@ namespace Barotrauma
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (character.SpeciesName.ToLowerInvariant() == entities[activeEntityIndex].ToLowerInvariant())
|
||||
if (character.SpeciesName.Equals(entities[activeEntityIndex], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
activeEntity = character;
|
||||
break;
|
||||
@@ -131,7 +131,7 @@ namespace Barotrauma
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (item.prefab.Identifier.ToLowerInvariant() == entities[0].ToLowerInvariant())
|
||||
if (item.prefab.Identifier.Equals(entities[0], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
activeEntity = item;
|
||||
break;
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Barotrauma
|
||||
var floodingAmount = 0.0f;
|
||||
foreach (Hull hull in Hull.hullList)
|
||||
{
|
||||
if (hull.Submarine == null || hull.Submarine.IsOutpost || Traitors.All(traitor => hull.Submarine.TeamID != traitor.Character.TeamID)) { continue; }
|
||||
if (hull.Submarine == null || hull.Submarine.Info.IsOutpost || Traitors.All(traitor => hull.Submarine.TeamID != traitor.Character.TeamID)) { continue; }
|
||||
if (hull.Submarine == GameMain.Server?.RespawnManager?.RespawnShuttle) { continue; }
|
||||
++validHullsCount;
|
||||
floodingAmount += hull.WaterVolume / hull.Volume;
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Barotrauma
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (character.SpeciesName.ToLowerInvariant() == speciesId)
|
||||
if (character.SpeciesName.Equals(speciesId, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
targetCharacter = character;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user