Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/SalvageMission.cs
T
2020-03-27 15:22:59 -03:00

21 lines
449 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class SalvageMission : Mission
{
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.Write(usedExistingItem);
if (usedExistingItem)
{
msg.Write(item.ID);
}
else
{
item.WriteSpawnData(msg, item.ID);
}
}
}
}