added more stuff to docs

This commit is contained in:
Evil Factory
2021-09-15 14:27:58 -03:00
parent d44d03fd9e
commit b0ed126891
6 changed files with 368 additions and 12 deletions

View File

@@ -54,6 +54,13 @@ tparam_alias("Client", "client")
tparam_alias("Character", "character")
tparam_alias("Submarine", "submarine")
tparam_alias("Item", "item")
tparam_alias("Vector2", "Vector2")
tparam_alias("Vector3", "Vector3")
tparam_alias("Vector4", "Vector4")
tparam_alias("CauseOfDeath", "CauseOfDeath")
tparam_alias("CharacterInventory", "CharacterInventory")
tparam_alias("PhysicsBody", "PhysicsBody")
tparam_alias("string", "string")
tparam_alias("bool", "boolean")

27
docs/CSharpUtils.lua Normal file
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@@ -0,0 +1,27 @@
local class = ""
local generatedDocs = ""
local function addline(line)
generatedDocs = generatedDocs .. line .. "\n"
end
for line, _ in io.lines("input.txt") do
local words = {}
for word in line:gmatch("%w+") do table.insert(words, word) end
if words[1] == "Float" then words[1] = "number" end
if words[1] == "Bool" then words[1] = "bool" end
if words[1] == "String" then words[1] = "string" end
addline("---")
addline("-- " .. words[2] .. ", returns a " .. words[1] .. ".")
addline("-- @realm shared")
addline("-- @" .. words[1] .. " " .. words[2])
addline("")
Character = {}
end
print(generatedDocs)

50
docs/input.txt Normal file
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@@ -0,0 +1,50 @@
Bool IsRemotelyControlled
Bool IsObserving
Bool IsBot
Bool IsDead
Bool IsHuman
Bool IsMale
Bool IsFemale
Bool CanSpeak
Bool NeedsAir
Bool NeedsWater
Bool NeedsOxygen
Bool IsTraitor
Bool HideFace
Bool LockHands
Bool CanMove
Bool CanInteract
Bool ObstructVision
Bool IsRagdolled
Bool IsIncapacitated
Bool IsUnconscious
Bool IsPet
Bool UseHullOxygen
Bool CanBeSelected
Bool CanBeDragged
Bool CanInventoryBeAccessed
Bool GodMode
Bool IsInFriendlySub
Vector2 Position
Vector2 DrawPosition
Vector2 CursorPosition
Vector2 SmoothedCursorPosition
Vector2 CursorWorldPosition
Float LowPassMultiplier
Float Oxygen
Float OxygenAvailable
Float Stun
Float Vitality
Float MaxVitality
Float Health
Float HealthPercentage
Float SpeechImpediment
Float PressureTimer
Float CurrentSpeed
Item FocusedItem
Item PickingItem
String Name
String DisplayName
String LogName
CharacterInventory Inventory
CauseOfDeath CauseOfDeath

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@@ -9,6 +9,8 @@ Barotrauma source code: [Character.cs](https://github.com/evilfactory/Barotrauma
-- @pragma nostrip
local Character = {}
-- @field public name string @add name field to class Car, you'll see it in code completion
--- Creates a Character using CharacterInfo.
-- @treturn Character
@@ -20,7 +22,267 @@ local Character = {}
function Character.Create(characterInfo, position, seed, id, isRemotePlayer, hasAi, ragdollParams) end
--- List of all characters.
-- @treturn table
-- @realm shared
Character.CharacterList = {}
--- Teleports a character to a position.
-- @realm server
-- @tparam Vector2 position
-- @usage
-- Character.CharacterList[1].TeleportTo(CreateVector2(0, 0)) -- teleports first created characters to 0, 0
function TeleportTo(position) end
---
-- Character.CharacterList, List of all characters.
-- @realm shared
-- @table Character.CharacterList
---
-- IsRemotelyControlled, returns a bool.
-- @realm shared
-- @bool IsRemotelyControlled
---
-- IsObserving, returns a bool.
-- @realm shared
-- @bool IsObserving
---
-- IsBot, returns a bool.
-- @realm shared
-- @bool IsBot
---
-- IsDead, returns a bool.
-- @realm shared
-- @bool IsDead
---
-- IsHuman, returns a bool.
-- @realm shared
-- @bool IsHuman
---
-- IsMale, returns a bool.
-- @realm shared
-- @bool IsMale
---
-- IsFemale, returns a bool.
-- @realm shared
-- @bool IsFemale
---
-- CanSpeak, returns a bool.
-- @realm shared
-- @bool CanSpeak
---
-- NeedsAir, returns a bool.
-- @realm shared
-- @bool NeedsAir
---
-- NeedsWater, returns a bool.
-- @realm shared
-- @bool NeedsWater
---
-- NeedsOxygen, returns a bool.
-- @realm shared
-- @bool NeedsOxygen
---
-- IsTraitor, returns a bool.
-- @realm shared
-- @bool IsTraitor
---
-- HideFace, returns a bool.
-- @realm shared
-- @bool HideFace
---
-- LockHands, returns a bool.
-- @realm shared
-- @bool LockHands
---
-- CanMove, returns a bool.
-- @realm shared
-- @bool CanMove
---
-- CanInteract, returns a bool.
-- @realm shared
-- @bool CanInteract
---
-- ObstructVision, returns a bool.
-- @realm shared
-- @bool ObstructVision
---
-- IsRagdolled, returns a bool.
-- @realm shared
-- @bool IsRagdolled
---
-- IsIncapacitated, returns a bool.
-- @realm shared
-- @bool IsIncapacitated
---
-- IsUnconscious, returns a bool.
-- @realm shared
-- @bool IsUnconscious
---
-- IsPet, returns a bool.
-- @realm shared
-- @bool IsPet
---
-- UseHullOxygen, returns a bool.
-- @realm shared
-- @bool UseHullOxygen
---
-- CanBeSelected, returns a bool.
-- @realm shared
-- @bool CanBeSelected
---
-- CanBeDragged, returns a bool.
-- @realm shared
-- @bool CanBeDragged
---
-- CanInventoryBeAccessed, returns a bool.
-- @realm shared
-- @bool CanInventoryBeAccessed
---
-- GodMode, returns a bool.
-- @realm shared
-- @bool GodMode
---
-- IsInFriendlySub, returns a bool.
-- @realm shared
-- @bool IsInFriendlySub
---
-- Position, returns a Vector2.
-- @realm shared
-- @Vector2 Position
---
-- DrawPosition, returns a Vector2.
-- @realm shared
-- @Vector2 DrawPosition
---
-- CursorPosition, returns a Vector2.
-- @realm shared
-- @Vector2 CursorPosition
---
-- SmoothedCursorPosition, returns a Vector2.
-- @realm shared
-- @Vector2 SmoothedCursorPosition
---
-- CursorWorldPosition, returns a Vector2.
-- @realm shared
-- @Vector2 CursorWorldPosition
---
-- LowPassMultiplier, returns a number.
-- @realm shared
-- @number LowPassMultiplier
---
-- Oxygen, returns a number.
-- @realm shared
-- @number Oxygen
---
-- OxygenAvailable, returns a number.
-- @realm shared
-- @number OxygenAvailable
---
-- Stun, returns a number.
-- @realm shared
-- @number Stun
---
-- Vitality, returns a number.
-- @realm shared
-- @number Vitality
---
-- MaxVitality, returns a number.
-- @realm shared
-- @number MaxVitality
---
-- Health, returns a number.
-- @realm shared
-- @number Health
---
-- HealthPercentage, returns a number.
-- @realm shared
-- @number HealthPercentage
---
-- SpeechImpediment, returns a number.
-- @realm shared
-- @number SpeechImpediment
---
-- PressureTimer, returns a number.
-- @realm shared
-- @number PressureTimer
---
-- CurrentSpeed, returns a number.
-- @realm shared
-- @number CurrentSpeed
---
-- FocusedItem, returns a Item.
-- @realm shared
-- @Item FocusedItem
---
-- PickingItem, returns a Item.
-- @realm shared
-- @Item PickingItem
---
-- Name, returns a string.
-- @realm shared
-- @string Name
---
-- DisplayName, returns a string.
-- @realm shared
-- @string DisplayName
---
-- LogName, returns a string.
-- @realm shared
-- @string LogName
---
-- Inventory, returns a CharacterInventory.
-- @realm shared
-- @CharacterInventory Inventory
---
-- CauseOfDeath, returns a CauseOfDeath.
-- @realm shared
-- @CauseOfDeath CauseOfDeath

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@@ -31,12 +31,15 @@ function Client:CheckPermission(permissions) end
function Client.Unban(player, endpoint) end
--- List of all connected clients.
-- @treturn table
-- @realm shared
Client.ClientList = {}
--- The Character that the client is currently controlling.
-- @treturn Character
-- @realm shared
Character = {}
---
-- List of all connected clients.
-- @realm shared
-- @Character Client.ClientList Table containing characters
---
-- Character that the client is currently controlling.
-- @realm shared
-- @Character Character

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@@ -23,6 +23,13 @@ function Item:GetComponentString(componentName) end
-- @realm server
function Item:SendSignal(signalOrString, connectionOrConnectionName) end
---
-- Physics body of the item.
-- @realm shared
-- @PhysicsBody body
-- @usage
-- Item.ItemList[1].body.position = CreateVector2(0, 0) -- teleports first item created to 0, 0 of the level
--- List of all items.
-- @treturn table
-- @realm shared