added more stuff to docs
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@@ -54,6 +54,13 @@ tparam_alias("Client", "client")
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tparam_alias("Character", "character")
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tparam_alias("Submarine", "submarine")
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tparam_alias("Item", "item")
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tparam_alias("Vector2", "Vector2")
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tparam_alias("Vector3", "Vector3")
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tparam_alias("Vector4", "Vector4")
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tparam_alias("CauseOfDeath", "CauseOfDeath")
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tparam_alias("CharacterInventory", "CharacterInventory")
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tparam_alias("PhysicsBody", "PhysicsBody")
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tparam_alias("string", "string")
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tparam_alias("bool", "boolean")
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27
docs/CSharpUtils.lua
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27
docs/CSharpUtils.lua
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@@ -0,0 +1,27 @@
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local class = ""
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local generatedDocs = ""
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local function addline(line)
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generatedDocs = generatedDocs .. line .. "\n"
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end
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for line, _ in io.lines("input.txt") do
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local words = {}
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for word in line:gmatch("%w+") do table.insert(words, word) end
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if words[1] == "Float" then words[1] = "number" end
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if words[1] == "Bool" then words[1] = "bool" end
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if words[1] == "String" then words[1] = "string" end
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addline("---")
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addline("-- " .. words[2] .. ", returns a " .. words[1] .. ".")
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addline("-- @realm shared")
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addline("-- @" .. words[1] .. " " .. words[2])
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addline("")
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Character = {}
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end
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print(generatedDocs)
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50
docs/input.txt
Normal file
50
docs/input.txt
Normal file
@@ -0,0 +1,50 @@
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Bool IsRemotelyControlled
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Bool IsObserving
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Bool IsBot
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Bool IsDead
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Bool IsHuman
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Bool IsMale
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Bool IsFemale
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Bool CanSpeak
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Bool NeedsAir
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Bool NeedsWater
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Bool NeedsOxygen
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Bool IsTraitor
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Bool HideFace
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Bool LockHands
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Bool CanMove
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Bool CanInteract
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Bool ObstructVision
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Bool IsRagdolled
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Bool IsIncapacitated
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Bool IsUnconscious
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Bool IsPet
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Bool UseHullOxygen
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Bool CanBeSelected
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Bool CanBeDragged
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Bool CanInventoryBeAccessed
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Bool GodMode
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Bool IsInFriendlySub
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Vector2 Position
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Vector2 DrawPosition
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Vector2 CursorPosition
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Vector2 SmoothedCursorPosition
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Vector2 CursorWorldPosition
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Float LowPassMultiplier
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Float Oxygen
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Float OxygenAvailable
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Float Stun
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Float Vitality
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Float MaxVitality
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Float Health
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Float HealthPercentage
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Float SpeechImpediment
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Float PressureTimer
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Float CurrentSpeed
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Item FocusedItem
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Item PickingItem
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String Name
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String DisplayName
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String LogName
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CharacterInventory Inventory
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CauseOfDeath CauseOfDeath
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@@ -9,6 +9,8 @@ Barotrauma source code: [Character.cs](https://github.com/evilfactory/Barotrauma
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-- @pragma nostrip
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local Character = {}
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-- @field public name string @add name field to class Car, you'll see it in code completion
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--- Creates a Character using CharacterInfo.
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-- @treturn Character
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@@ -20,7 +22,267 @@ local Character = {}
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function Character.Create(characterInfo, position, seed, id, isRemotePlayer, hasAi, ragdollParams) end
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--- List of all characters.
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-- @treturn table
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-- @realm shared
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Character.CharacterList = {}
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--- Teleports a character to a position.
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-- @realm server
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-- @tparam Vector2 position
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-- @usage
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-- Character.CharacterList[1].TeleportTo(CreateVector2(0, 0)) -- teleports first created characters to 0, 0
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function TeleportTo(position) end
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---
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-- Character.CharacterList, List of all characters.
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-- @realm shared
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-- @table Character.CharacterList
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---
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-- IsRemotelyControlled, returns a bool.
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-- @realm shared
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-- @bool IsRemotelyControlled
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---
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-- IsObserving, returns a bool.
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-- @realm shared
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-- @bool IsObserving
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---
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-- IsBot, returns a bool.
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-- @realm shared
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-- @bool IsBot
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---
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-- IsDead, returns a bool.
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-- @realm shared
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-- @bool IsDead
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---
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-- IsHuman, returns a bool.
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-- @realm shared
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-- @bool IsHuman
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---
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-- IsMale, returns a bool.
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-- @realm shared
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-- @bool IsMale
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---
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-- IsFemale, returns a bool.
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-- @realm shared
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-- @bool IsFemale
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---
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-- CanSpeak, returns a bool.
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-- @realm shared
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-- @bool CanSpeak
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---
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-- NeedsAir, returns a bool.
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-- @realm shared
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-- @bool NeedsAir
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---
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-- NeedsWater, returns a bool.
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-- @realm shared
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-- @bool NeedsWater
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---
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-- NeedsOxygen, returns a bool.
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-- @realm shared
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-- @bool NeedsOxygen
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---
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-- IsTraitor, returns a bool.
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-- @realm shared
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-- @bool IsTraitor
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---
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-- HideFace, returns a bool.
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-- @realm shared
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-- @bool HideFace
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---
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-- LockHands, returns a bool.
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-- @realm shared
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-- @bool LockHands
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---
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-- CanMove, returns a bool.
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-- @realm shared
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-- @bool CanMove
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---
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-- CanInteract, returns a bool.
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-- @realm shared
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-- @bool CanInteract
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---
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-- ObstructVision, returns a bool.
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-- @realm shared
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-- @bool ObstructVision
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---
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-- IsRagdolled, returns a bool.
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-- @realm shared
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-- @bool IsRagdolled
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---
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-- IsIncapacitated, returns a bool.
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-- @realm shared
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-- @bool IsIncapacitated
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---
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-- IsUnconscious, returns a bool.
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-- @realm shared
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-- @bool IsUnconscious
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---
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-- IsPet, returns a bool.
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-- @realm shared
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-- @bool IsPet
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---
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-- UseHullOxygen, returns a bool.
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-- @realm shared
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-- @bool UseHullOxygen
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---
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-- CanBeSelected, returns a bool.
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-- @realm shared
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-- @bool CanBeSelected
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---
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-- CanBeDragged, returns a bool.
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-- @realm shared
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-- @bool CanBeDragged
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---
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-- CanInventoryBeAccessed, returns a bool.
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-- @realm shared
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-- @bool CanInventoryBeAccessed
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---
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-- GodMode, returns a bool.
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-- @realm shared
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-- @bool GodMode
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---
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-- IsInFriendlySub, returns a bool.
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-- @realm shared
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-- @bool IsInFriendlySub
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---
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-- Position, returns a Vector2.
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-- @realm shared
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-- @Vector2 Position
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---
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-- DrawPosition, returns a Vector2.
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-- @realm shared
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-- @Vector2 DrawPosition
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---
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-- CursorPosition, returns a Vector2.
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-- @realm shared
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-- @Vector2 CursorPosition
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---
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-- SmoothedCursorPosition, returns a Vector2.
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-- @realm shared
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-- @Vector2 SmoothedCursorPosition
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---
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-- CursorWorldPosition, returns a Vector2.
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-- @realm shared
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-- @Vector2 CursorWorldPosition
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---
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-- LowPassMultiplier, returns a number.
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-- @realm shared
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-- @number LowPassMultiplier
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---
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-- Oxygen, returns a number.
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-- @realm shared
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-- @number Oxygen
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---
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-- OxygenAvailable, returns a number.
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-- @realm shared
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-- @number OxygenAvailable
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---
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-- Stun, returns a number.
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-- @realm shared
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-- @number Stun
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---
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-- Vitality, returns a number.
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-- @realm shared
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-- @number Vitality
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---
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-- MaxVitality, returns a number.
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-- @realm shared
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-- @number MaxVitality
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---
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-- Health, returns a number.
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-- @realm shared
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-- @number Health
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---
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-- HealthPercentage, returns a number.
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-- @realm shared
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-- @number HealthPercentage
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---
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-- SpeechImpediment, returns a number.
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-- @realm shared
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-- @number SpeechImpediment
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---
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-- PressureTimer, returns a number.
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-- @realm shared
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-- @number PressureTimer
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---
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-- CurrentSpeed, returns a number.
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-- @realm shared
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-- @number CurrentSpeed
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---
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-- FocusedItem, returns a Item.
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-- @realm shared
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-- @Item FocusedItem
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---
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-- PickingItem, returns a Item.
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-- @realm shared
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-- @Item PickingItem
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---
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-- Name, returns a string.
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-- @realm shared
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-- @string Name
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---
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-- DisplayName, returns a string.
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-- @realm shared
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-- @string DisplayName
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---
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-- LogName, returns a string.
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-- @realm shared
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-- @string LogName
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---
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-- Inventory, returns a CharacterInventory.
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-- @realm shared
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-- @CharacterInventory Inventory
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---
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-- CauseOfDeath, returns a CauseOfDeath.
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-- @realm shared
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-- @CauseOfDeath CauseOfDeath
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@@ -31,12 +31,15 @@ function Client:CheckPermission(permissions) end
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function Client.Unban(player, endpoint) end
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--- List of all connected clients.
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-- @treturn table
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-- @realm shared
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Client.ClientList = {}
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--- The Character that the client is currently controlling.
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-- @treturn Character
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-- @realm shared
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Character = {}
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---
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-- List of all connected clients.
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-- @realm shared
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-- @Character Client.ClientList Table containing characters
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---
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-- Character that the client is currently controlling.
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-- @realm shared
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-- @Character Character
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@@ -23,6 +23,13 @@ function Item:GetComponentString(componentName) end
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-- @realm server
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function Item:SendSignal(signalOrString, connectionOrConnectionName) end
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---
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-- Physics body of the item.
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-- @realm shared
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-- @PhysicsBody body
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-- @usage
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-- Item.ItemList[1].body.position = CreateVector2(0, 0) -- teleports first item created to 0, 0 of the level
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--- List of all items.
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-- @treturn table
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-- @realm shared
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