Holding F gives old mousewheel zoom functionality
This commit is contained in:
@@ -201,7 +201,7 @@ namespace Barotrauma
|
|||||||
Vector2 diffViewCenter;
|
Vector2 diffViewCenter;
|
||||||
diffViewCenter = ((mouseInWorld - Position) * Zoom);
|
diffViewCenter = ((mouseInWorld - Position) * Zoom);
|
||||||
Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, GameMain.DebugDraw ? 0.01f : 0.1f, 2.0f);
|
Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, GameMain.DebugDraw ? 0.01f : 0.1f, 2.0f);
|
||||||
Position = mouseInWorld - (diffViewCenter / Zoom);
|
if (!PlayerInput.KeyDown(Keys.F)) Position = mouseInWorld - (diffViewCenter / Zoom);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -971,7 +971,7 @@ namespace Barotrauma.Networking
|
|||||||
|
|
||||||
if (cargoSpawnPos == null)
|
if (cargoSpawnPos == null)
|
||||||
{
|
{
|
||||||
DebugConsole.ThrowError("Couldn't spawn additional cargo (cargo spawnpoint now found)");
|
DebugConsole.ThrowError("Couldn't spawn additional cargo (cargo spawnpoint not found)");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user