Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
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@@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials
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"Content/Characters/Moloch/moloch.xml",
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steering.Item.WorldPosition + new Vector2(3000.0f, -500.0f));
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moloch.PlaySound(AIController.AiState.Attack);
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moloch.PlaySound(CharacterSound.SoundType.Attack);
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yield return new WaitForSeconds(1.0f);
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