Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring

This commit is contained in:
Regalis
2016-12-15 21:42:15 +02:00
parent 3797233839
commit b01b38da68
53 changed files with 315 additions and 101 deletions

View File

@@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials
"Content/Characters/Moloch/moloch.xml",
steering.Item.WorldPosition + new Vector2(3000.0f, -500.0f));
moloch.PlaySound(AIController.AiState.Attack);
moloch.PlaySound(CharacterSound.SoundType.Attack);
yield return new WaitForSeconds(1.0f);