Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring

This commit is contained in:
Regalis
2016-12-15 21:42:15 +02:00
parent 3797233839
commit b01b38da68
53 changed files with 315 additions and 101 deletions
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@@ -1,6 +1,17 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="watcher" humanoid="false" health ="1000">
<sound file="Content/Characters/Watcher/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Watcher/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Watcher/attack3.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Watcher/watch1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch3.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch4.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
<collider radius="100"/>