Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
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@@ -1,12 +1,13 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
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<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/attack1.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Mantis/attack2.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
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<ragdoll headposition="120" headangle="-90"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="3.0"
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