Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring

This commit is contained in:
Regalis
2016-12-15 21:42:15 +02:00
parent 3797233839
commit b01b38da68
53 changed files with 315 additions and 101 deletions
@@ -1,12 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Mantis/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
<ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="3.0"