Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
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@@ -3,6 +3,8 @@
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
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<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
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