Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="coelanth" humanoid="false" health="100.0">
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<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
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<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
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<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
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<sound file="Content/Characters/Coelanth/attack1.ogg" state="Attack" />
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<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
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<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
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