Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="coelanth" humanoid="false" health="100.0">
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<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
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<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
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<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
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<sound file="Content/Characters/Coelanth/attack1.ogg" state="Attack" />
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<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
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<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
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<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
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<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
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<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
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<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/attack1.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Mantis/attack2.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
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<ragdoll headposition="120" headangle="-90"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="3.0"
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="watcher" humanoid="false" health ="1000">
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<sound file="Content/Characters/Watcher/attack1.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Watcher/attack2.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Watcher/attack3.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Watcher/watch1.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Watcher/watch2.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Watcher/watch3.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Watcher/watch4.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
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<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
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<collider radius="100"/>
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