Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring

This commit is contained in:
Regalis
2016-12-15 21:42:15 +02:00
parent 3797233839
commit b01b38da68
53 changed files with 315 additions and 101 deletions
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@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="coelanth" humanoid="false" health="100.0">
<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
<sound file="Content/Characters/Coelanth/attack1.ogg" state="Attack" />
<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
@@ -3,6 +3,8 @@
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Mantis/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
<ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="3.0"
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="watcher" humanoid="false" health ="1000">
<sound file="Content/Characters/Watcher/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Watcher/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Watcher/attack3.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Watcher/watch1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch3.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch4.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
<collider radius="100"/>
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+24 -3
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@@ -32,14 +32,35 @@
<damagesound file="Content/Sounds/Damage/HitArmor2.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/implode.ogg" damagerange="0.0,100.0" damagesoundtype="Implode"/>
<damagesound file="Content/Sounds/Damage/creak1.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak2.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak3.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak4.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak5.ogg" damagesoundtype="Pressure"/>
<implode file="Content/Sounds/Damage/implode.ogg"/>
<drown file="Content/Sounds/Water/Drown1.ogg"/>
<drown file="Content/Sounds/Water/Drown2.ogg"/>
<drown file="Content/Sounds/Water/Drown3.ogg"/>
<drown file="Content/Sounds/Water/Drown4.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient1.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient2.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient3.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient4.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient5.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient6.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient7.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient8.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient9.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient10.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient11.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient12.ogg"/>
<ambient file="Content/Sounds/Ambient/Ambient13.ogg"/>
<ambient file="Content/Sounds/Ambient/DistantPod1.ogg"/>
<ambient file="Content/Sounds/Ambient/DistantPod2.ogg"/>
<ambient file="Content/Sounds/Ambient/DistantPod3.ogg"/>
<ambient file="Content/Sounds/Ambient/GlacialMovement.ogg"/>
<music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>