(98ad00fa2) v0.9.1.0

This commit is contained in:
Joonas Rikkonen
2019-07-10 13:52:12 +03:00
parent 2a791887ed
commit afa2137bd2
104 changed files with 3041 additions and 3134 deletions
@@ -34,6 +34,8 @@ namespace Barotrauma.Items.Components
private GUIComponent inSufficientPowerWarning;
private FabricationRecipe pendingFabricatedItem;
private Pair<Rectangle, string> tooltip;
partial void InitProjSpecific()
@@ -403,7 +405,7 @@ namespace Barotrauma.Items.Components
}
}
}
private bool StartButtonClicked(GUIButton button, object obj)
{
if (selectedItem == null) { return false; }
@@ -412,19 +414,22 @@ namespace Barotrauma.Items.Components
outputInventoryHolder.Flash(Color.Red);
return false;
}
if (fabricatedItem == null)
if (GameMain.Client != null)
{
StartFabricating(selectedItem, Character.Controlled);
pendingFabricatedItem = fabricatedItem != null ? null : selectedItem;
item.CreateClientEvent(this);
}
else
{
CancelFabricating(Character.Controlled);
}
if (GameMain.Client != null)
{
item.CreateClientEvent(this);
if (fabricatedItem == null)
{
StartFabricating(selectedItem, Character.Controlled);
}
else
{
CancelFabricating(Character.Controlled);
}
}
return true;
@@ -433,7 +438,7 @@ namespace Barotrauma.Items.Components
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
activateButton.Enabled = false;
inSufficientPowerWarning.Visible = powerConsumption > 0 && voltage < minVoltage;
inSufficientPowerWarning.Visible = currPowerConsumption > 0 && !hasPower;
var availableIngredients = GetAvailableIngredients();
if (character != null)
@@ -457,7 +462,7 @@ namespace Barotrauma.Items.Components
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
int itemIndex = pendingFabricatedItem == null ? -1 : fabricationRecipes.IndexOf(pendingFabricatedItem);
msg.WriteRangedInteger(-1, fabricationRecipes.Count - 1, itemIndex);
}
@@ -474,8 +479,8 @@ namespace Barotrauma.Items.Components
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) return;
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) { return; }
if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) { return; }
SelectItem(user, fabricationRecipes[itemIndex]);
StartFabricating(fabricationRecipes[itemIndex], user);