Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Fabricator.cs
2019-07-27 20:20:43 +03:00

490 lines
22 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
private GUIListBox itemList;
private GUIFrame selectedItemFrame;
public GUIButton ActivateButton
{
get { return activateButton; }
}
private GUIButton activateButton;
private GUITextBox itemFilterBox;
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
public FabricationRecipe SelectedItem
{
get { return selectedItem; }
}
private FabricationRecipe selectedItem;
private GUIComponent inSufficientPowerWarning;
private FabricationRecipe pendingFabricatedItem;
private Pair<Rectangle, string> tooltip;
partial void InitProjSpecific()
{
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
{
Stretch = true,
RelativeSpacing = 0.02f
};
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), paddedFrame.RectTransform), isHorizontal: true)
{
Stretch = true,
UserData = "filterarea"
};
new GUITextBlock(new RectTransform(new Vector2(0.25f, 1.0f), filterArea.RectTransform), TextManager.Get("serverlog.filter"), font: GUI.Font);
itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterArea.RectTransform), "x")
{
OnClicked = (btn, userdata) => { ClearFilter(); itemFilterBox.Flash(Color.White); return true; }
};
itemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), paddedFrame.RectTransform))
{
OnSelected = (GUIComponent component, object userdata) =>
{
selectedItem = userdata as FabricationRecipe;
if (selectedItem != null) { SelectItem(Character.Controlled, selectedItem); }
return true;
}
};
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 0.15f), paddedFrame.RectTransform), style: null);
inputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay, null)
{
CanBeFocused = false
};
var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.25f), paddedFrame.RectTransform), isHorizontal: true);
selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.0f), outputArea.RectTransform), style: "InnerFrame");
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), outputArea.RectTransform), style: null);
outputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, outputArea.RectTransform), DrawOutputOverLay, null)
{
CanBeFocused = false
};
CreateRecipes();
activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
{
OnClicked = StartButtonClicked,
UserData = selectedItem,
Enabled = false
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false
};
}
partial void CreateRecipes()
{
itemList.Content.RectTransform.ClearChildren();
foreach (FabricationRecipe fi in fabricationRecipes)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, (int)(30 * GUI.yScale)), itemList.Content.RectTransform), style: null)
{
UserData = fi,
HoverColor = Color.Gold * 0.2f,
SelectedColor = Color.Gold * 0.5f,
ToolTip = fi.TargetItem.Description
};
GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.Zero, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(50 * GUI.xScale), 0) },
fi.DisplayName)
{
ToolTip = fi.TargetItem.Description
};
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
if (itemIcon != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point((int)(30 * GUI.Scale)), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(3 * GUI.xScale), 0) },
itemIcon, scaleToFit: true)
{
Color = fi.TargetItem.InventoryIconColor,
ToolTip = fi.TargetItem.Description
};
}
}
}
partial void OnItemLoadedProjSpecific()
{
inputContainer.AllowUIOverlap = true;
inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
outputContainer.AllowUIOverlap = true;
outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
}
partial void SelectProjSpecific(Character character)
{
var nonItems = itemList.Content.Children.Where(c => !(c.UserData is FabricationRecipe)).ToList();
nonItems.ForEach(i => itemList.Content.RemoveChild(i));
itemList.Content.RectTransform.SortChildren((c1, c2) =>
{
var item1 = c1.GUIComponent.UserData as FabricationRecipe;
var item2 = c2.GUIComponent.UserData as FabricationRecipe;
bool hasSkills1 = DegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
bool hasSkills2 = DegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
if (hasSkills1 != hasSkills2)
{
return hasSkills1 ? -1 : 1;
}
return string.Compare(item1.DisplayName, item2.DisplayName);
});
var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
TextManager.Get("fabricatorsufficientskills", returnNull: true) ?? "Sufficient skills to fabricate", textColor: Color.LightGreen)
{
CanBeFocused = false
};
sufficientSkillsText.RectTransform.SetAsFirstChild();
var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
TextManager.Get("fabricatorinsufficientskills", returnNull: true) ?? "Insufficient skills to fabricate", textColor: Color.Orange)
{
CanBeFocused = false
};
var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && DegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f);
if (firstinSufficient != null)
{
insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform));
}
}
private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
if (targetItem != null)
{
int slotIndex = 0;
var missingItems = new List<FabricationRecipe.RequiredItem>();
foreach (FabricationRecipe.RequiredItem requiredItem in targetItem.RequiredItems)
{
for (int i = 0; i < requiredItem.Amount; i++)
{
missingItems.Add(requiredItem);
}
}
foreach (Item item in inputContainer.Inventory.Items)
{
if (item == null) { continue; }
missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefab == item.prefab));
}
var availableIngredients = GetAvailableIngredients();
foreach (FabricationRecipe.RequiredItem requiredItem in missingItems)
{
//highlight suitable ingredients in linked inventories
foreach (Item item in availableIngredients)
{
if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
{
int availableSlotIndex = Array.IndexOf(item.ParentInventory.Items, item);
//slots are null if the inventory has never been displayed
//(linked item, but the UI is not set to be displayed at the same time)
if (item.ParentInventory.slots != null)
{
if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
{
item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(Color.LightGreen * 0.5f, 0.5f, 0.5f);
}
}
}
}
while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.Items[slotIndex] != null)
{
slotIndex++;
}
if (slotIndex >= inputContainer.Capacity) { break; }
var itemIcon = requiredItem.ItemPrefab.InventoryIcon ?? requiredItem.ItemPrefab.sprite;
Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
itemIcon.Draw(
spriteBatch,
slotRect.Center.ToVector2(),
color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
if (slotRect.Contains(PlayerInput.MousePosition))
{
string toolTipText = requiredItem.ItemPrefab.Name;
if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
{
toolTipText += '\n' + requiredItem.ItemPrefab.Description;
}
tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
}
slotIndex++;
}
}
}
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
if (targetItem != null)
{
var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
Rectangle slotRect = outputContainer.Inventory.slots[0].Rect;
GUI.DrawRectangle(spriteBatch,
new Rectangle(
slotRect.X, slotRect.Y + (int)(slotRect.Height * (1.0f - progressState)),
slotRect.Width, (int)(slotRect.Height * progressState)),
Color.Green * 0.5f, isFilled: true);
itemIcon.Draw(
spriteBatch,
slotRect.Center.ToVector2(),
color: targetItem.TargetItem.InventoryIconColor * 0.4f,
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f);
}
if (tooltip != null)
{
GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
tooltip = null;
}
}
private bool FilterEntities(string filter)
{
if (string.IsNullOrWhiteSpace(filter))
{
itemList.Content.Children.ForEach(c => c.Visible = true);
return true;
}
filter = filter.ToLower();
foreach (GUIComponent child in itemList.Content.Children)
{
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
child.Visible = recipe.DisplayName.ToLower().Contains(filter);
}
itemList.UpdateScrollBarSize();
itemList.BarScroll = 0.0f;
return true;
}
public bool ClearFilter()
{
FilterEntities("");
itemList.UpdateScrollBarSize();
itemList.BarScroll = 0.0f;
itemFilterBox.Text = "";
return true;
}
private bool SelectItem(Character user, FabricationRecipe selectedItem)
{
selectedItemFrame.ClearChildren();
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), selectedItemFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f, Stretch = true };
/*var itemIcon = selectedItem.TargetItem.InventoryIcon ?? selectedItem.TargetItem.sprite;
if (itemIcon != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), paddedFrame.RectTransform),
itemIcon, scaleToFit: true)
{
Color = selectedItem.TargetItem.InventoryIconColor
};
}*/
var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
selectedItem.TargetItem.Name, textAlignment: Alignment.CenterLeft);
if (!string.IsNullOrWhiteSpace(selectedItem.TargetItem.Description))
{
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
selectedItem.TargetItem.Description,
font: GUI.SmallFont, wrap: true);
if (description.Rect.Height > paddedFrame.Rect.Height * 0.4f)
{
description.Wrap = false;
description.Text = description.WrappedText.Split('\n').First()+"...";
nameBlock.ToolTip = description.ToolTip = selectedItem.TargetItem.Description;
description.RectTransform.MaxSize = new Point(int.MaxValue, (int)description.Font.MeasureString(description.Text).Y);
}
}
List<Skill> inadequateSkills = new List<Skill>();
if (user != null)
{
inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < skill.Level);
}
if (selectedItem.RequiredSkills.Any())
{
string text = TextManager.Get("FabricatorRequiredSkills") + ":\n";
foreach (Skill skill in selectedItem.RequiredSkills)
{
text += " - " + TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + skill.Level;
if (skill != selectedItem.RequiredSkills.Last()) { text += "\n"; }
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), text,
textColor: inadequateSkills.Any() ? Color.Red : Color.LightGreen, font: GUI.SmallFont);
}
float degreeOfSuccess = user == null ? 0.0f : DegreeOfSuccess(user, selectedItem.RequiredSkills);
if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
string requiredTimeText = TextManager.AddPunctuation(':', TextManager.Get("FabricatorRequiredTime"), ToolBox.SecondsToReadableTime(requiredTime));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
return true;
}
public void HighlightRecipe(string identifier, Color color)
{
foreach (GUIComponent child in itemList.Content.Children)
{
FabricationRecipe recipe = child.UserData as FabricationRecipe;
if (recipe?.DisplayName == null) { continue; }
if (recipe.TargetItem.Identifier == identifier)
{
if (child.FlashTimer > 0.0f) return;
child.Flash(color, 1.5f, false);
for (int i = 0; i < child.CountChildren; i++)
{
var grandChild = child.GetChild(i);
if (grandChild is GUITextBlock) continue;
grandChild.Flash(color, 1.5f, false);
}
return;
}
}
}
private bool StartButtonClicked(GUIButton button, object obj)
{
if (selectedItem == null) { return false; }
if (!outputContainer.Inventory.IsEmpty())
{
outputInventoryHolder.Flash(Color.Red);
return false;
}
if (GameMain.Client != null)
{
pendingFabricatedItem = fabricatedItem != null ? null : selectedItem;
item.CreateClientEvent(this);
}
else
{
if (fabricatedItem == null)
{
StartFabricating(selectedItem, Character.Controlled);
}
else
{
CancelFabricating(Character.Controlled);
}
}
return true;
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
activateButton.Enabled = false;
inSufficientPowerWarning.Visible = currPowerConsumption > 0 && !hasPower;
var availableIngredients = GetAvailableIngredients();
if (character != null)
{
foreach (GUIComponent child in itemList.Content.Children)
{
var itemPrefab = child.UserData as FabricationRecipe;
if (itemPrefab == null) continue;
bool canBeFabricated = CanBeFabricated(itemPrefab, availableIngredients);
if (itemPrefab == selectedItem)
{
activateButton.Enabled = canBeFabricated;
}
child.GetChild<GUITextBlock>().TextColor = Color.White * (canBeFabricated ? 1.0f : 0.5f);
child.GetChild<GUIImage>().Color = itemPrefab.TargetItem.InventoryIconColor * (canBeFabricated ? 1.0f : 0.5f);
}
}
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
int itemIndex = pendingFabricatedItem == null ? -1 : fabricationRecipes.IndexOf(pendingFabricatedItem);
msg.WriteRangedInteger(-1, fabricationRecipes.Count - 1, itemIndex);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
UInt16 userID = msg.ReadUInt16();
Character user = Entity.FindEntityByID(userID) as Character;
if (itemIndex == -1 || user == null)
{
CancelFabricating();
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) { return; }
if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) { return; }
SelectItem(user, fabricationRecipes[itemIndex]);
StartFabricating(fabricationRecipes[itemIndex], user);
}
}
}
}