490 lines
22 KiB
C#
490 lines
22 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Fabricator : Powered, IServerSerializable, IClientSerializable
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{
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private GUIListBox itemList;
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private GUIFrame selectedItemFrame;
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public GUIButton ActivateButton
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{
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get { return activateButton; }
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}
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private GUIButton activateButton;
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private GUITextBox itemFilterBox;
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
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public FabricationRecipe SelectedItem
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{
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get { return selectedItem; }
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}
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private FabricationRecipe selectedItem;
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private GUIComponent inSufficientPowerWarning;
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private FabricationRecipe pendingFabricatedItem;
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private Pair<Rectangle, string> tooltip;
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partial void InitProjSpecific()
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), paddedFrame.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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UserData = "filterarea"
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};
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new GUITextBlock(new RectTransform(new Vector2(0.25f, 1.0f), filterArea.RectTransform), TextManager.Get("serverlog.filter"), font: GUI.Font);
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itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
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itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
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var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterArea.RectTransform), "x")
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{
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OnClicked = (btn, userdata) => { ClearFilter(); itemFilterBox.Flash(Color.White); return true; }
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};
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itemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), paddedFrame.RectTransform))
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{
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OnSelected = (GUIComponent component, object userdata) =>
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{
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selectedItem = userdata as FabricationRecipe;
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if (selectedItem != null) { SelectItem(Character.Controlled, selectedItem); }
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return true;
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}
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};
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inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 0.15f), paddedFrame.RectTransform), style: null);
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inputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay, null)
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{
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CanBeFocused = false
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};
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var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.25f), paddedFrame.RectTransform), isHorizontal: true);
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selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.0f), outputArea.RectTransform), style: "InnerFrame");
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outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), outputArea.RectTransform), style: null);
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outputInventoryOverlay = new GUICustomComponent(new RectTransform(Vector2.One, outputArea.RectTransform), DrawOutputOverLay, null)
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{
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CanBeFocused = false
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};
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CreateRecipes();
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activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
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TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
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{
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OnClicked = StartButtonClicked,
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UserData = selectedItem,
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Enabled = false
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};
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
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textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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Visible = false,
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CanBeFocused = false
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};
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}
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partial void CreateRecipes()
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{
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itemList.Content.RectTransform.ClearChildren();
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foreach (FabricationRecipe fi in fabricationRecipes)
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{
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, (int)(30 * GUI.yScale)), itemList.Content.RectTransform), style: null)
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{
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UserData = fi,
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HoverColor = Color.Gold * 0.2f,
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SelectedColor = Color.Gold * 0.5f,
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ToolTip = fi.TargetItem.Description
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};
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.Zero, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(50 * GUI.xScale), 0) },
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fi.DisplayName)
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{
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ToolTip = fi.TargetItem.Description
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};
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var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
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if (itemIcon != null)
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{
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GUIImage img = new GUIImage(new RectTransform(new Point((int)(30 * GUI.Scale)), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(3 * GUI.xScale), 0) },
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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ToolTip = fi.TargetItem.Description
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};
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}
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}
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}
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partial void OnItemLoadedProjSpecific()
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{
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inputContainer.AllowUIOverlap = true;
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inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
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outputContainer.AllowUIOverlap = true;
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outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
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}
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partial void SelectProjSpecific(Character character)
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{
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var nonItems = itemList.Content.Children.Where(c => !(c.UserData is FabricationRecipe)).ToList();
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nonItems.ForEach(i => itemList.Content.RemoveChild(i));
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itemList.Content.RectTransform.SortChildren((c1, c2) =>
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{
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var item1 = c1.GUIComponent.UserData as FabricationRecipe;
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var item2 = c2.GUIComponent.UserData as FabricationRecipe;
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bool hasSkills1 = DegreeOfSuccess(character, item1.RequiredSkills) >= 0.5f;
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bool hasSkills2 = DegreeOfSuccess(character, item2.RequiredSkills) >= 0.5f;
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if (hasSkills1 != hasSkills2)
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{
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return hasSkills1 ? -1 : 1;
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}
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return string.Compare(item1.DisplayName, item2.DisplayName);
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});
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var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorsufficientskills", returnNull: true) ?? "Sufficient skills to fabricate", textColor: Color.LightGreen)
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{
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CanBeFocused = false
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};
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sufficientSkillsText.RectTransform.SetAsFirstChild();
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var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform),
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TextManager.Get("fabricatorinsufficientskills", returnNull: true) ?? "Insufficient skills to fabricate", textColor: Color.Orange)
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{
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CanBeFocused = false
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};
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var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && DegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f);
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if (firstinSufficient != null)
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{
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insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform));
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}
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}
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private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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{
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int slotIndex = 0;
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var missingItems = new List<FabricationRecipe.RequiredItem>();
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foreach (FabricationRecipe.RequiredItem requiredItem in targetItem.RequiredItems)
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{
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for (int i = 0; i < requiredItem.Amount; i++)
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{
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missingItems.Add(requiredItem);
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}
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}
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foreach (Item item in inputContainer.Inventory.Items)
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{
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if (item == null) { continue; }
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missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefab == item.prefab));
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}
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var availableIngredients = GetAvailableIngredients();
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foreach (FabricationRecipe.RequiredItem requiredItem in missingItems)
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{
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//highlight suitable ingredients in linked inventories
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foreach (Item item in availableIngredients)
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{
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if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
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{
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int availableSlotIndex = Array.IndexOf(item.ParentInventory.Items, item);
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//slots are null if the inventory has never been displayed
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//(linked item, but the UI is not set to be displayed at the same time)
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if (item.ParentInventory.slots != null)
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{
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if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(Color.LightGreen * 0.5f, 0.5f, 0.5f);
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}
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}
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}
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}
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while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.Items[slotIndex] != null)
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{
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slotIndex++;
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}
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if (slotIndex >= inputContainer.Capacity) { break; }
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var itemIcon = requiredItem.ItemPrefab.InventoryIcon ?? requiredItem.ItemPrefab.sprite;
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Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
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if (slotRect.Contains(PlayerInput.MousePosition))
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{
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string toolTipText = requiredItem.ItemPrefab.Name;
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if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
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{
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toolTipText += '\n' + requiredItem.ItemPrefab.Description;
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}
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tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
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}
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slotIndex++;
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}
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}
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}
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private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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{
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var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
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Rectangle slotRect = outputContainer.Inventory.slots[0].Rect;
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GUI.DrawRectangle(spriteBatch,
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new Rectangle(
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slotRect.X, slotRect.Y + (int)(slotRect.Height * (1.0f - progressState)),
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slotRect.Width, (int)(slotRect.Height * progressState)),
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Color.Green * 0.5f, isFilled: true);
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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color: targetItem.TargetItem.InventoryIconColor * 0.4f,
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scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f);
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}
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if (tooltip != null)
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{
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GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
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tooltip = null;
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}
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}
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private bool FilterEntities(string filter)
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{
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if (string.IsNullOrWhiteSpace(filter))
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{
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itemList.Content.Children.ForEach(c => c.Visible = true);
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return true;
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}
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filter = filter.ToLower();
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foreach (GUIComponent child in itemList.Content.Children)
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{
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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child.Visible = recipe.DisplayName.ToLower().Contains(filter);
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}
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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return true;
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}
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public bool ClearFilter()
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{
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FilterEntities("");
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itemList.UpdateScrollBarSize();
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itemList.BarScroll = 0.0f;
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itemFilterBox.Text = "";
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return true;
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}
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private bool SelectItem(Character user, FabricationRecipe selectedItem)
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{
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selectedItemFrame.ClearChildren();
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), selectedItemFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f, Stretch = true };
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/*var itemIcon = selectedItem.TargetItem.InventoryIcon ?? selectedItem.TargetItem.sprite;
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if (itemIcon != null)
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{
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GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), paddedFrame.RectTransform),
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itemIcon, scaleToFit: true)
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{
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Color = selectedItem.TargetItem.InventoryIconColor
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};
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}*/
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var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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selectedItem.TargetItem.Name, textAlignment: Alignment.CenterLeft);
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if (!string.IsNullOrWhiteSpace(selectedItem.TargetItem.Description))
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{
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var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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selectedItem.TargetItem.Description,
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font: GUI.SmallFont, wrap: true);
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if (description.Rect.Height > paddedFrame.Rect.Height * 0.4f)
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{
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description.Wrap = false;
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description.Text = description.WrappedText.Split('\n').First()+"...";
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nameBlock.ToolTip = description.ToolTip = selectedItem.TargetItem.Description;
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description.RectTransform.MaxSize = new Point(int.MaxValue, (int)description.Font.MeasureString(description.Text).Y);
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}
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}
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List<Skill> inadequateSkills = new List<Skill>();
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if (user != null)
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{
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inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < skill.Level);
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}
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if (selectedItem.RequiredSkills.Any())
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{
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string text = TextManager.Get("FabricatorRequiredSkills") + ":\n";
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foreach (Skill skill in selectedItem.RequiredSkills)
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{
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text += " - " + TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + skill.Level;
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if (skill != selectedItem.RequiredSkills.Last()) { text += "\n"; }
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}
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), text,
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textColor: inadequateSkills.Any() ? Color.Red : Color.LightGreen, font: GUI.SmallFont);
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}
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float degreeOfSuccess = user == null ? 0.0f : DegreeOfSuccess(user, selectedItem.RequiredSkills);
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if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
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float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
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string requiredTimeText = TextManager.AddPunctuation(':', TextManager.Get("FabricatorRequiredTime"), ToolBox.SecondsToReadableTime(requiredTime));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
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return true;
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}
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public void HighlightRecipe(string identifier, Color color)
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{
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foreach (GUIComponent child in itemList.Content.Children)
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{
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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if (recipe.TargetItem.Identifier == identifier)
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{
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if (child.FlashTimer > 0.0f) return;
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child.Flash(color, 1.5f, false);
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for (int i = 0; i < child.CountChildren; i++)
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{
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var grandChild = child.GetChild(i);
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if (grandChild is GUITextBlock) continue;
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grandChild.Flash(color, 1.5f, false);
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}
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return;
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}
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}
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}
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private bool StartButtonClicked(GUIButton button, object obj)
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{
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if (selectedItem == null) { return false; }
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if (!outputContainer.Inventory.IsEmpty())
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{
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outputInventoryHolder.Flash(Color.Red);
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return false;
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}
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if (GameMain.Client != null)
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{
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pendingFabricatedItem = fabricatedItem != null ? null : selectedItem;
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item.CreateClientEvent(this);
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}
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else
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{
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if (fabricatedItem == null)
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{
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StartFabricating(selectedItem, Character.Controlled);
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}
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else
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{
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CancelFabricating(Character.Controlled);
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}
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}
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return true;
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}
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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activateButton.Enabled = false;
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inSufficientPowerWarning.Visible = currPowerConsumption > 0 && !hasPower;
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var availableIngredients = GetAvailableIngredients();
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if (character != null)
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{
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foreach (GUIComponent child in itemList.Content.Children)
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{
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var itemPrefab = child.UserData as FabricationRecipe;
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if (itemPrefab == null) continue;
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bool canBeFabricated = CanBeFabricated(itemPrefab, availableIngredients);
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if (itemPrefab == selectedItem)
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{
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activateButton.Enabled = canBeFabricated;
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}
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child.GetChild<GUITextBlock>().TextColor = Color.White * (canBeFabricated ? 1.0f : 0.5f);
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child.GetChild<GUIImage>().Color = itemPrefab.TargetItem.InventoryIconColor * (canBeFabricated ? 1.0f : 0.5f);
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}
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}
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}
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public void ClientWrite(NetBuffer msg, object[] extraData = null)
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{
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int itemIndex = pendingFabricatedItem == null ? -1 : fabricationRecipes.IndexOf(pendingFabricatedItem);
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msg.WriteRangedInteger(-1, fabricationRecipes.Count - 1, itemIndex);
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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{
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int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
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UInt16 userID = msg.ReadUInt16();
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Character user = Entity.FindEntityByID(userID) as Character;
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if (itemIndex == -1 || user == null)
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{
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CancelFabricating();
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}
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else
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{
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//if already fabricating the selected item, return
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if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) { return; }
|
|
if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) { return; }
|
|
|
|
SelectItem(user, fabricationRecipes[itemIndex]);
|
|
StartFabricating(fabricationRecipes[itemIndex], user);
|
|
}
|
|
}
|
|
}
|
|
} |