Server doesn't apply distance effects to chat messages sent by someone without a character (e.g. a client in the lobby, the server itself)
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@@ -1576,8 +1576,7 @@ namespace Barotrauma.Networking
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}
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string myReceivedMessage = message;
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if (gameStarted && myCharacter != null)
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if (gameStarted && myCharacter != null && senderCharacter != null)
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{
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myReceivedMessage = ApplyChatMsgDistanceEffects(message, (ChatMessageType)type, senderCharacter, myCharacter);
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}
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