Server doesn't apply distance effects to chat messages sent by someone without a character (e.g. a client in the lobby, the server itself)

This commit is contained in:
Regalis
2017-04-07 18:12:14 +03:00
parent 84f8c6db22
commit af80a44970

View File

@@ -1576,8 +1576,7 @@ namespace Barotrauma.Networking
}
string myReceivedMessage = message;
if (gameStarted && myCharacter != null)
if (gameStarted && myCharacter != null && senderCharacter != null)
{
myReceivedMessage = ApplyChatMsgDistanceEffects(message, (ChatMessageType)type, senderCharacter, myCharacter);
}