Fixed GameMain.Server.Character not being set to null when the character is removed. Closes #488
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@@ -206,8 +206,8 @@ namespace Barotrauma
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{
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{
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GameMain.GameSession.CrewManager.RemoveCharacter(this);
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GameMain.GameSession.CrewManager.RemoveCharacter(this);
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}
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}
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if (GameMain.Client != null && GameMain.Client.Character == this) GameMain.Client.Character = null;
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if (GameMain.NetworkMember?.Character == this) GameMain.NetworkMember.Character = null;
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if (Lights.LightManager.ViewTarget == this) Lights.LightManager.ViewTarget = null;
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if (Lights.LightManager.ViewTarget == this) Lights.LightManager.ViewTarget = null;
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}
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}
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