more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed

This commit is contained in:
Regalis
2015-12-17 18:26:40 +02:00
parent 859be53d28
commit af470eab2e
53 changed files with 1065 additions and 427 deletions
@@ -81,7 +81,7 @@ namespace Barotrauma
state = 1;
break;
case 1:
if (!Level.Loaded.AtEndPosition && !Level.Loaded.AtStartPosition) return;
if (!Submarine.Loaded.AtEndPosition && !Submarine.Loaded.AtStartPosition) return;
ShowMessage(state);
state = 2;
break;