more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
This commit is contained in:
@@ -81,7 +81,7 @@ namespace Barotrauma
|
||||
state = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (!Level.Loaded.AtEndPosition && !Level.Loaded.AtStartPosition) return;
|
||||
if (!Submarine.Loaded.AtEndPosition && !Submarine.Loaded.AtStartPosition) return;
|
||||
ShowMessage(state);
|
||||
state = 2;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user