Files
LuaCsForBarotraumaEP/Subsurface/Source/Events/Quests/SalvageQuest.cs

106 lines
2.7 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
{
class SalvageQuest : Quest
{
private ItemPrefab itemPrefab;
private Item item;
private int state;
public override Vector2 RadarPosition
{
get
{
return ConvertUnits.ToDisplayUnits(item.SimPosition);
}
}
public SalvageQuest(XElement element)
: base(element)
{
string itemName = ToolBox.GetAttributeString(element, "itemname", "");
itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Error in salvagequest: couldn't find an item prefab with the name "+itemName);
}
}
public override void Start(Level level)
{
Vector2 position = Vector2.Zero;
int tries = 0;
do
{
Vector2 tryPos = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count, false)];
if (Submarine.PickBody(
tryPos,
tryPos - Vector2.UnitY*level.Size.Y,
null, Physics.CollisionLevel) != null)
{
position = tryPos;
break;
}
tries++;
if (tries==10)
{
position = level.EndPosition - Vector2.UnitY*300.0f;
}
} while (tries < 10);
item = new Item(itemPrefab, position, null);
item.MoveWithLevel = true;
item.body.FarseerBody.GravityScale = 0.5f;
//item.MoveWithLevel = true;
}
public override void Update(float deltaTime)
{
switch (state)
{
case 0:
if (item.CurrentHull == null) return;
ShowMessage(state);
state = 1;
break;
case 1:
if (!Submarine.Loaded.AtEndPosition && !Submarine.Loaded.AtStartPosition) return;
ShowMessage(state);
state = 2;
break;
}
}
public override void End()
{
item.Remove();
if (item.CurrentHull == null)
{
new GUIMessageBox("Quest failed", failureMessage);
return;
}
GiveReward();
completed = true;
}
}
}