Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
Regalis
2016-11-24 19:43:45 +02:00
93 changed files with 1872 additions and 683 deletions

View File

@@ -282,6 +282,14 @@ namespace Barotrauma.Networking
public virtual void KickPlayer(string kickedName, bool ban, bool range = false) { }
public virtual void AddToGUIUpdateList()
{
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
inGameHUD.AddToGUIUpdateList();
}
}
public virtual void Update(float deltaTime)
{
if (gameStarted && Screen.Selected == GameMain.GameScreen)