Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
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@@ -282,6 +282,14 @@ namespace Barotrauma.Networking
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public virtual void KickPlayer(string kickedName, bool ban, bool range = false) { }
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public virtual void AddToGUIUpdateList()
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{
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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inGameHUD.AddToGUIUpdateList();
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}
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}
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public virtual void Update(float deltaTime)
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{
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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