Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
Regalis
2016-11-24 19:43:45 +02:00
93 changed files with 1872 additions and 683 deletions

View File

@@ -1,24 +1,41 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.ObjectModel;
using Barotrauma.Items.Components;
namespace Barotrauma
{
class MapEntity : Entity
abstract class MapEntity : Entity
{
public static List<MapEntity> mapEntityList = new List<MapEntity>();
//which entities have been selected for editing
public static List<MapEntity> selectedList = new List<MapEntity>();
private static List<MapEntity> selectedList = new List<MapEntity>();
public static List<MapEntity> SelectedList
{
get
{
return selectedList;
}
}
private static List<MapEntity> copiedList = new List<MapEntity>();
protected static GUIComponent editingHUD;
public static GUIComponent EditingHUD
{
get
{
return editingHUD;
}
}
protected static Vector2 selectionPos = Vector2.Zero;
protected static Vector2 selectionSize = Vector2.Zero;
@@ -37,7 +54,7 @@ namespace Barotrauma
//is the mouse inside the rect
protected bool isHighlighted;
protected bool isSelected;
//protected bool isSelected;
private static bool disableSelect;
public static bool DisableSelect
@@ -149,7 +166,11 @@ namespace Barotrauma
if (aiTarget == null) return 0.0f;
return aiTarget.SoundRange;
}
set { aiTarget.SoundRange = value; }
set
{
if (aiTarget == null) return;
aiTarget.SoundRange = value;
}
}
public float SightRange
@@ -169,8 +190,7 @@ namespace Barotrauma
public bool IsSelected
{
get { return isSelected; }
set { isSelected = value; }
get { return selectedList.Contains(this); }
}
protected bool ResizeHorizontal
@@ -202,6 +222,68 @@ namespace Barotrauma
{
return (Submarine.RectContains(WorldRect, position));
}
public virtual MapEntity Clone()
{
throw new NotImplementedException();
}
public static List<MapEntity> Clone(List<MapEntity> entitiesToClone)
{
List<MapEntity> clones = new List<MapEntity>();
foreach (MapEntity e in entitiesToClone)
{
Debug.Assert(e != null);
clones.Add(e.Clone());
Debug.Assert(clones.Last() != null);
}
Debug.Assert(clones.Count == entitiesToClone.Count);
//clone links between the entities
for (int i = 0; i < clones.Count; i++)
{
foreach (MapEntity linked in entitiesToClone[i].linkedTo)
{
if (!entitiesToClone.Contains(linked)) continue;
clones[i].linkedTo.Add(clones[entitiesToClone.IndexOf(linked)]);
}
}
//connect clone wires to the clone items
for (int i = 0; i < clones.Count; i++)
{
var cloneItem = clones[i] as Item;
if (cloneItem == null) continue;
var cloneWire = cloneItem.GetComponent<Wire>();
if (cloneWire == null) continue;
var originalWire = ((Item)entitiesToClone[i]).GetComponent<Wire>();
cloneWire.SetNodes(originalWire.GetNodes());
for (int n = 0; n < 2; n++)
{
if (originalWire.Connections[n] == null) continue;
var connectedItem = originalWire.Connections[n].Item;
if (connectedItem == null) continue;
//index of the item the wire is connected to
int itemIndex = entitiesToClone.IndexOf(connectedItem);
//index of the connection in the connectionpanel of the target item
int connectionIndex = connectedItem.Connections.IndexOf(originalWire.Connections[n]);
(clones[itemIndex] as Item).GetComponent<ConnectionPanel>().Connections[connectionIndex].TryAddLink(cloneWire);
cloneWire.Connect((clones[itemIndex] as Item).Connections[connectionIndex], false);
}
}
return clones;
}
protected void InsertToList()
{
@@ -229,6 +311,18 @@ namespace Barotrauma
public virtual void DrawDamage(SpriteBatch spriteBatch, Effect damageEffect) {}
/// <summary>
/// Remove the entity from the entity list without removing links to other entities
/// </summary>
public virtual void ShallowRemove()
{
base.Remove();
mapEntityList.Remove(this);
if (aiTarget != null) aiTarget.Remove();
}
public override void Remove()
{
base.Remove();
@@ -288,7 +382,6 @@ namespace Barotrauma
foreach (MapEntity e in mapEntityList)
{
e.isHighlighted = false;
e.isSelected = false;
}
if (DisableSelect)
@@ -308,10 +401,40 @@ namespace Barotrauma
if (PlayerInput.KeyDown(Keys.Delete))
{
foreach (MapEntity e in selectedList) e.Remove();
selectedList.ForEach(e => e.Remove());
selectedList.Clear();
}
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.C) &&
PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.C))
{
CopyEntities(selectedList);
}
else if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.X) &&
PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.X))
{
CopyEntities(selectedList);
selectedList.ForEach(e => e.Remove());
selectedList.Clear();
}
else if (copiedList.Count > 0 &&
PlayerInput.GetKeyboardState.IsKeyDown(Keys.V) &&
PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.V))
{
var clones = Clone(copiedList);
Vector2 center = Vector2.Zero;
clones.ForEach(c => center += c.WorldPosition);
center /= clones.Count;
selectedList = new List<MapEntity>(clones);
selectedList.ForEach(c => c.Move(cam.WorldViewCenter - center));
}
}
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
MapEntity highLightedEntity = null;
@@ -327,21 +450,15 @@ namespace Barotrauma
{
if (e.IsMouseOn(position)) highLightedEntity = e;
}
e.isSelected = false;
}
if (highLightedEntity != null) highLightedEntity.isHighlighted = true;
}
foreach (MapEntity e in selectedList)
{
e.isSelected = true;
}
//started moving selected entities
if (startMovingPos != Vector2.Zero)
{
{
if (PlayerInput.LeftButtonReleased())
{
//mouse released -> move the entities to the new position of the mouse
@@ -351,11 +468,22 @@ namespace Barotrauma
if (moveAmount != Vector2.Zero)
{
foreach (MapEntity e in selectedList) e.Move(moveAmount);
//clone
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
var clones = Clone(selectedList);
selectedList = clones;
selectedList.ForEach(c => c.Move(moveAmount));
}
else // move
{
foreach (MapEntity e in selectedList) e.Move(moveAmount);
}
}
startMovingPos = Vector2.Zero;
startMovingPos = Vector2.Zero;
}
}
//started dragging a "selection rectangle"
else if (selectionPos != Vector2.Zero)
@@ -402,6 +530,25 @@ namespace Barotrauma
{
selectedList = newSelection;
}
//select wire if both items it's connected to are selected
var selectedItems = selectedList.Where(e => e is Item).Cast<Item>().ToList();
foreach (Item item in selectedItems)
{
if (item.Connections == null) continue;
foreach (Connection c in item.Connections)
{
foreach (Wire w in c.Wires)
{
if (w == null || selectedList.Contains(w.Item)) continue;
if (w.OtherConnection(c) != null && selectedList.Contains(w.OtherConnection(c).Item))
{
selectedList.Add(w.Item);
}
}
}
}
selectionPos = Vector2.Zero;
selectionSize = Vector2.Zero;
@@ -410,7 +557,6 @@ namespace Barotrauma
//default, not doing anything specific yet
else
{
if (PlayerInput.LeftButtonHeld() &&
PlayerInput.KeyUp(Keys.Space))
{
@@ -422,12 +568,10 @@ namespace Barotrauma
selectionPos = position;
}
}
}
}
/// <summary>
/// Draw the "selection rectangle" and outlines of entities that are being dragged (if any)
/// </summary>
@@ -504,10 +648,6 @@ namespace Barotrauma
public static void DeselectAll()
{
foreach (MapEntity e in selectedList)
{
e.isSelected = false;
}
selectedList.Clear();
}
@@ -516,10 +656,27 @@ namespace Barotrauma
{
DeselectAll();
entity.isSelected = true;
selectedList.Add(entity);
}
/// <summary>
/// copies a list of entities to the "clipboard" (copiedList)
/// </summary>
private static void CopyEntities(List<MapEntity> entities)
{
List<MapEntity> prevEntities = new List<MapEntity>(mapEntityList);
copiedList = Clone(entities);
//find all new entities created during cloning
var newEntities = mapEntityList.Except(prevEntities).ToList();
//do a "shallow remove" (removes the entities from the game without removing links between them)
// -> items will stay in their containers
newEntities.ForEach(e => e.ShallowRemove());
}
public virtual void FlipX()
{
if (Submarine == null)
@@ -533,6 +690,11 @@ namespace Barotrauma
Move(-relative * 2.0f);
}
public virtual void AddToGUIUpdateList()
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
public virtual void UpdateEditing(Camera cam) { }
@@ -631,26 +793,7 @@ namespace Barotrauma
}
}
}
public static List<MapEntity> FindMapEntities(Vector2 pos)
{
List<MapEntity> foundEntities = new List<MapEntity>();
foreach (MapEntity e in mapEntityList)
{
if (Submarine.RectContains(e.rect, pos)) foundEntities.Add(e);
}
return foundEntities;
}
public static MapEntity FindMapEntity(Vector2 pos)
{
foreach (MapEntity e in mapEntityList)
{
if (Submarine.RectContains(e.rect, pos)) return e;
}
return null;
}
/// <summary>
/// Find entities whose rect intersects with the "selection rect"
/// </summary>