Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
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@@ -110,7 +110,14 @@ namespace Barotrauma
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List<Entity> list = new List<Entity>(dictionary.Values);
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foreach (Entity e in list)
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{
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e.Remove();
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try
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{
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e.Remove();
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}
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catch (Exception exception)
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{
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DebugConsole.ThrowError("Error while removing entity \"" + e.ToString() + "\"", exception);
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}
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}
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dictionary.Clear();
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}
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