Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
Regalis
2016-11-24 19:43:45 +02:00
93 changed files with 1872 additions and 683 deletions

View File

@@ -110,7 +110,14 @@ namespace Barotrauma
List<Entity> list = new List<Entity>(dictionary.Values);
foreach (Entity e in list)
{
e.Remove();
try
{
e.Remove();
}
catch (Exception exception)
{
DebugConsole.ThrowError("Error while removing entity \"" + e.ToString() + "\"", exception);
}
}
dictionary.Clear();
}

View File

@@ -114,6 +114,11 @@ namespace Barotrauma
InsertToList();
}
public override MapEntity Clone()
{
return new Gap(rect, isHorizontal, Submarine);
}
public override void Move(Vector2 amount)
{
base.Move(amount);
@@ -210,7 +215,7 @@ namespace Barotrauma
isHorizontal ? new Vector2(rect.Height / 16.0f, 1.0f) : new Vector2(rect.Width / 16.0f, 1.0f));
}
if (isSelected)
if (IsSelected)
{
GUI.DrawRectangle(sb,
new Vector2(WorldRect.X - 5, -WorldRect.Y - 5),
@@ -247,7 +252,7 @@ namespace Barotrauma
lerpedFlowForce = Vector2.Lerp(lerpedFlowForce, flowForce, deltaTime);
if (LerpedFlowForce.Length() > 100.0f && flowTargetHull != null && flowTargetHull.Volume < flowTargetHull.FullVolume)
if (LerpedFlowForce.LengthSquared() > 10000.0f && flowTargetHull != null && flowTargetHull.Volume < flowTargetHull.FullVolume)
{
//UpdateFlowForce();
@@ -526,7 +531,7 @@ namespace Barotrauma
//a variable affecting the water flow through the gap
//the larger the gap is, the faster the water flows
float sizeModifier = size * open;
float sizeModifier = size * open * open;
float delta = Hull.MaxCompress * sizeModifier * deltaTime;
@@ -557,12 +562,10 @@ namespace Barotrauma
if (hull1.Volume < hull1.FullVolume - Hull.MaxCompress &&
hull1.Surface < rect.Y)
{
if (rect.X > hull1.Rect.X + hull1.Rect.Width / 2.0f)
{
float vel = ((rect.Y - rect.Height / 2) - (hull1.Surface + hull1.WaveY[hull1.WaveY.Length - 1])) * 0.1f;
vel *= Math.Min(Math.Abs(flowForce.X) / 200.0f, 1.0f);
hull1.WaveVel[hull1.WaveY.Length - 1] += vel;
hull1.WaveVel[hull1.WaveY.Length - 2] += vel;
@@ -570,11 +573,11 @@ namespace Barotrauma
else
{
float vel = ((rect.Y - rect.Height / 2) - (hull1.Surface + hull1.WaveY[0])) * 0.1f;
vel *= Math.Min(Math.Abs(flowForce.X) / 200.0f, 1.0f);
hull1.WaveVel[0] += vel;
hull1.WaveVel[1] += vel;
}
}
}
else
{

View File

@@ -261,6 +261,11 @@ namespace Barotrauma
return rect;
}
public override MapEntity Clone()
{
return new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), rect, Submarine);
}
public static EntityGrid GenerateEntityGrid(Submarine submarine)
{
@@ -330,7 +335,7 @@ namespace Barotrauma
base.Remove();
hullList.Remove(this);
if (Submarine == null || !Submarine.Loading)
if (Submarine == null || (!Submarine.Loading && !Submarine.Unloading))
{
Item.UpdateHulls();
Gap.UpdateHulls();
@@ -605,7 +610,7 @@ namespace Barotrauma
}
if ((isSelected || isHighlighted) && editing)
if ((IsSelected || isHighlighted) && editing)
{
GUI.DrawRectangle(spriteBatch,
new Vector2(drawRect.X + 5, -drawRect.Y + 5),

View File

@@ -54,7 +54,7 @@ namespace Barotrauma
public const int GridCellSize = 2000;
private List<VoronoiCell>[,] cellGrid;
private WrappingWall[,] wrappingWalls;
//private WrappingWall[,] wrappingWalls;
//private float shaftHeight;
@@ -97,10 +97,10 @@ namespace Barotrauma
get { return ruins; }
}
public WrappingWall[,] WrappingWalls
{
get { return wrappingWalls; }
}
//public WrappingWall[,] WrappingWalls
//{
// get { return wrappingWalls; }
//}
public string Seed
{
@@ -187,11 +187,11 @@ namespace Barotrauma
minWidth = Math.Max(minWidth, 6500.0f);
startPosition = new Vector2(
Rand.Range(minWidth * 2, minWidth * 4, false),
Rand.Range(minWidth, minWidth * 2, false),
Rand.Range(borders.Height * 0.5f, borders.Height - minWidth * 2, false));
endPosition = new Vector2(
borders.Width - Rand.Range(minWidth * 2, minWidth * 4, false),
borders.Width - Rand.Range(minWidth, minWidth * 2, false),
Rand.Range(borders.Height * 0.5f, borders.Height - minWidth * 2, false));
List<Vector2> pathNodes = new List<Vector2>();
@@ -211,8 +211,12 @@ namespace Barotrauma
pathNodes.Add(new Vector2(endPosition.X, borders.Height));
List<List<Vector2>> smallTunnels = new List<List<Vector2>>();
if (pathNodes.Count <= 2)
{
pathNodes.Add((startPosition + endPosition) / 2);
}
List<List<Vector2>> smallTunnels = new List<List<Vector2>>();
for (int i = 0; i < generationParams.SmallTunnelCount; i++)
{
var tunnelStartPos = pathNodes[Rand.Range(2, pathNodes.Count - 2, false)];
@@ -421,7 +425,8 @@ namespace Barotrauma
cellGrid[x, y].Add(cell);
}
ruins = new List<Ruin>();
for (int i = 0; i<generationParams.RuinCount; i++)
{
GenerateRuin(mainPath);
@@ -440,6 +445,7 @@ namespace Barotrauma
renderer.PlaceSprites(generationParams.BackgroundSpriteAmount);
/*
wrappingWalls = new WrappingWall[2, 2];
Rectangle ignoredArea = new Rectangle((int)startPosition.X, 0, (int)(endPosition.X - startPosition.X), borders.Height);
@@ -465,7 +471,7 @@ namespace Barotrauma
{
cells.AddRange(wrappingWalls[side, i].Cells);
}
}
}*/
ShaftBody = BodyFactory.CreateEdge(GameMain.World,
ConvertUnits.ToSimUnits(new Vector2(borders.X, 0)),
@@ -725,8 +731,6 @@ namespace Barotrauma
}
var ruin = new Ruin(closestPathCell, cells, new Rectangle((ruinPos - ruinSize * 0.5f).ToPoint(), ruinSize.ToPoint()));
ruins = new List<Ruin>();
ruins.Add(ruin);
ruin.RuinShapes.Sort((shape1, shape2) => shape2.DistanceFromEntrance.CompareTo(shape1.DistanceFromEntrance));
@@ -809,10 +813,11 @@ namespace Barotrauma
public void Update(float deltaTime)
{
/*
if (Submarine.MainSub != null)
{
WrappingWall.UpdateWallShift(Submarine.MainSub.WorldPosition, wrappingWalls);
}
}*/
if (Hull.renderer != null)
{
@@ -884,6 +889,7 @@ namespace Barotrauma
}
}
/*
if (wrappingWalls == null) return cells;
for (int side = 0; side < 2; side++)
@@ -899,7 +905,7 @@ namespace Barotrauma
cells.Add(cell);
}
}
}
}*/
return cells;
}
@@ -918,6 +924,7 @@ namespace Barotrauma
ruins = null;
}
/*
if (wrappingWalls!=null)
{
for (int side = 0; side < 2; side++)
@@ -929,7 +936,7 @@ namespace Barotrauma
}
wrappingWalls = null;
}
}*/
cells = null;

View File

@@ -219,6 +219,7 @@ namespace Barotrauma
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, (int)Math.Floor(bodyVertices.VertexCount / 3.0f));
/*
for (int side = 0; side < 2; side++)
{
for (int i = 0; i < 2; i++)
@@ -234,7 +235,7 @@ namespace Barotrauma
PrimitiveType.TriangleList, 0,
(int)Math.Floor(level.WrappingWalls[side, i].BodyVertices.VertexCount / 3.0f));
}
}
}*/
graphicsDevice.SetVertexBuffer(wallVertices);
@@ -243,7 +244,7 @@ namespace Barotrauma
basicEffect.CurrentTechnique = basicEffect.Techniques["BasicEffect_Texture"];
basicEffect.CurrentTechnique.Passes[0].Apply();
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, (int)Math.Floor(wallVertices.VertexCount / 3.0f));
/*
for (int side = 0; side < 2; side++)
{
for (int i = 0; i < 2; i++)
@@ -260,7 +261,7 @@ namespace Barotrauma
(int)Math.Floor(level.WrappingWalls[side, i].WallVertices.VertexCount / 3.0f));
}
}
}*/
}

View File

@@ -44,13 +44,24 @@ namespace Barotrauma.Lights
class ConvexHullList
{
private List<ConvexHull> list;
public readonly Submarine Submarine;
public List<ConvexHull> List;
public List<ConvexHull> List
{
get { return list; }
set
{
Debug.Assert(value != null);
Debug.Assert(!list.Contains(null));
list = value;
}
}
public ConvexHullList(Submarine submarine)
{
Submarine = submarine;
List = new List<ConvexHull>();
list = new List<ConvexHull>();
}
}

View File

@@ -18,6 +18,8 @@ namespace Barotrauma.Lights
private float range;
public SpriteEffects SpriteEffect = SpriteEffects.None;
private Texture2D texture;
public Sprite LightSprite;
@@ -164,15 +166,15 @@ namespace Barotrauma.Lights
private List<ConvexHull> GetHullsInRange(Submarine sub)
{
//find the current list of hulls in range
var chList = hullsInRange.Find(x => x.Submarine == sub);
//not found -> create one
if (chList == null)
{
chList = new ConvexHullList(sub);
hullsInRange.Add(chList);
}
List<ConvexHull> list = chList.List;
Vector2 lightPos = position;
if (ParentSub == null)
@@ -183,15 +185,12 @@ namespace Barotrauma.Lights
if (NeedsHullUpdate)
{
var fullChList = ConvexHull.HullLists.Find(x => x.Submarine == sub);
list = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
chList.List = list;
chList.List = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
}
}
//light is outside, convexhull inside a sub
else
{
//todo: check
lightPos -= sub.Position;
Rectangle subBorders = sub.Borders;
@@ -201,7 +200,7 @@ namespace Barotrauma.Lights
if (!MathUtils.CircleIntersectsRectangle(lightPos, range, subBorders)) return null;
var fullChList = ConvexHull.HullLists.Find(x => x.Submarine == sub);
list = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
chList.List = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
}
}
else
@@ -215,15 +214,13 @@ namespace Barotrauma.Lights
if (NeedsHullUpdate)
{
var fullChList = ConvexHull.HullLists.Find(x => x.Submarine == sub);
list = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
chList.List = list;
chList.List = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
}
}
//light and convexhull are inside different subs
else
{
if (sub.DockedTo.Contains(ParentSub) && !NeedsHullUpdate) return list;
if (sub.DockedTo.Contains(ParentSub) && !NeedsHullUpdate) return chList.List;
lightPos -= (sub.Position - ParentSub.Position);
@@ -234,12 +231,11 @@ namespace Barotrauma.Lights
if (!MathUtils.CircleIntersectsRectangle(lightPos, range, subBorders)) return null;
var fullChList = ConvexHull.HullLists.Find(x => x.Submarine == sub);
list = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
chList.List = list;
chList.List = fullChList.List.FindAll(ch => MathUtils.CircleIntersectsRectangle(lightPos, range, ch.BoundingBox));
}
}
return list;
return chList.List;
}
public static List<ConvexHull> GetHullsInRange(Vector2 position, float range, Submarine ParentSub)
@@ -318,13 +314,14 @@ namespace Barotrauma.Lights
overrideLightTexture.Draw(spriteBatch,
drawPos, color * (color.A / 255.0f),
overrideLightTexture.Origin, -Rotation,
new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height));
new Vector2(overrideLightTexture.size.X / overrideLightTexture.SourceRect.Width, overrideLightTexture.size.Y / overrideLightTexture.SourceRect.Height),
SpriteEffect);
}
}
if (LightSprite != null)
{
LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin);
LightSprite.Draw(spriteBatch, drawPos, Color, LightSprite.Origin, -Rotation, 1, SpriteEffect);
}
}

View File

@@ -111,7 +111,7 @@ namespace Barotrauma
if (!editing || wallVertices == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.Green;
if (isSelected) color = Color.Red;
if (IsSelected) color = Color.Red;
Vector2 pos = Position;

View File

@@ -358,7 +358,7 @@ namespace Barotrauma
}
rect.Inflate(8, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.Black, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);
for (int i = 0; i < locations.Count; i++)

View File

@@ -1,24 +1,41 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.ObjectModel;
using Barotrauma.Items.Components;
namespace Barotrauma
{
class MapEntity : Entity
abstract class MapEntity : Entity
{
public static List<MapEntity> mapEntityList = new List<MapEntity>();
//which entities have been selected for editing
public static List<MapEntity> selectedList = new List<MapEntity>();
private static List<MapEntity> selectedList = new List<MapEntity>();
public static List<MapEntity> SelectedList
{
get
{
return selectedList;
}
}
private static List<MapEntity> copiedList = new List<MapEntity>();
protected static GUIComponent editingHUD;
public static GUIComponent EditingHUD
{
get
{
return editingHUD;
}
}
protected static Vector2 selectionPos = Vector2.Zero;
protected static Vector2 selectionSize = Vector2.Zero;
@@ -37,7 +54,7 @@ namespace Barotrauma
//is the mouse inside the rect
protected bool isHighlighted;
protected bool isSelected;
//protected bool isSelected;
private static bool disableSelect;
public static bool DisableSelect
@@ -149,7 +166,11 @@ namespace Barotrauma
if (aiTarget == null) return 0.0f;
return aiTarget.SoundRange;
}
set { aiTarget.SoundRange = value; }
set
{
if (aiTarget == null) return;
aiTarget.SoundRange = value;
}
}
public float SightRange
@@ -169,8 +190,7 @@ namespace Barotrauma
public bool IsSelected
{
get { return isSelected; }
set { isSelected = value; }
get { return selectedList.Contains(this); }
}
protected bool ResizeHorizontal
@@ -202,6 +222,68 @@ namespace Barotrauma
{
return (Submarine.RectContains(WorldRect, position));
}
public virtual MapEntity Clone()
{
throw new NotImplementedException();
}
public static List<MapEntity> Clone(List<MapEntity> entitiesToClone)
{
List<MapEntity> clones = new List<MapEntity>();
foreach (MapEntity e in entitiesToClone)
{
Debug.Assert(e != null);
clones.Add(e.Clone());
Debug.Assert(clones.Last() != null);
}
Debug.Assert(clones.Count == entitiesToClone.Count);
//clone links between the entities
for (int i = 0; i < clones.Count; i++)
{
foreach (MapEntity linked in entitiesToClone[i].linkedTo)
{
if (!entitiesToClone.Contains(linked)) continue;
clones[i].linkedTo.Add(clones[entitiesToClone.IndexOf(linked)]);
}
}
//connect clone wires to the clone items
for (int i = 0; i < clones.Count; i++)
{
var cloneItem = clones[i] as Item;
if (cloneItem == null) continue;
var cloneWire = cloneItem.GetComponent<Wire>();
if (cloneWire == null) continue;
var originalWire = ((Item)entitiesToClone[i]).GetComponent<Wire>();
cloneWire.SetNodes(originalWire.GetNodes());
for (int n = 0; n < 2; n++)
{
if (originalWire.Connections[n] == null) continue;
var connectedItem = originalWire.Connections[n].Item;
if (connectedItem == null) continue;
//index of the item the wire is connected to
int itemIndex = entitiesToClone.IndexOf(connectedItem);
//index of the connection in the connectionpanel of the target item
int connectionIndex = connectedItem.Connections.IndexOf(originalWire.Connections[n]);
(clones[itemIndex] as Item).GetComponent<ConnectionPanel>().Connections[connectionIndex].TryAddLink(cloneWire);
cloneWire.Connect((clones[itemIndex] as Item).Connections[connectionIndex], false);
}
}
return clones;
}
protected void InsertToList()
{
@@ -229,6 +311,18 @@ namespace Barotrauma
public virtual void DrawDamage(SpriteBatch spriteBatch, Effect damageEffect) {}
/// <summary>
/// Remove the entity from the entity list without removing links to other entities
/// </summary>
public virtual void ShallowRemove()
{
base.Remove();
mapEntityList.Remove(this);
if (aiTarget != null) aiTarget.Remove();
}
public override void Remove()
{
base.Remove();
@@ -288,7 +382,6 @@ namespace Barotrauma
foreach (MapEntity e in mapEntityList)
{
e.isHighlighted = false;
e.isSelected = false;
}
if (DisableSelect)
@@ -308,10 +401,40 @@ namespace Barotrauma
if (PlayerInput.KeyDown(Keys.Delete))
{
foreach (MapEntity e in selectedList) e.Remove();
selectedList.ForEach(e => e.Remove());
selectedList.Clear();
}
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.C) &&
PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.C))
{
CopyEntities(selectedList);
}
else if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.X) &&
PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.X))
{
CopyEntities(selectedList);
selectedList.ForEach(e => e.Remove());
selectedList.Clear();
}
else if (copiedList.Count > 0 &&
PlayerInput.GetKeyboardState.IsKeyDown(Keys.V) &&
PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.V))
{
var clones = Clone(copiedList);
Vector2 center = Vector2.Zero;
clones.ForEach(c => center += c.WorldPosition);
center /= clones.Count;
selectedList = new List<MapEntity>(clones);
selectedList.ForEach(c => c.Move(cam.WorldViewCenter - center));
}
}
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
MapEntity highLightedEntity = null;
@@ -327,21 +450,15 @@ namespace Barotrauma
{
if (e.IsMouseOn(position)) highLightedEntity = e;
}
e.isSelected = false;
}
if (highLightedEntity != null) highLightedEntity.isHighlighted = true;
}
foreach (MapEntity e in selectedList)
{
e.isSelected = true;
}
//started moving selected entities
if (startMovingPos != Vector2.Zero)
{
{
if (PlayerInput.LeftButtonReleased())
{
//mouse released -> move the entities to the new position of the mouse
@@ -351,11 +468,22 @@ namespace Barotrauma
if (moveAmount != Vector2.Zero)
{
foreach (MapEntity e in selectedList) e.Move(moveAmount);
//clone
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
var clones = Clone(selectedList);
selectedList = clones;
selectedList.ForEach(c => c.Move(moveAmount));
}
else // move
{
foreach (MapEntity e in selectedList) e.Move(moveAmount);
}
}
startMovingPos = Vector2.Zero;
startMovingPos = Vector2.Zero;
}
}
//started dragging a "selection rectangle"
else if (selectionPos != Vector2.Zero)
@@ -402,6 +530,25 @@ namespace Barotrauma
{
selectedList = newSelection;
}
//select wire if both items it's connected to are selected
var selectedItems = selectedList.Where(e => e is Item).Cast<Item>().ToList();
foreach (Item item in selectedItems)
{
if (item.Connections == null) continue;
foreach (Connection c in item.Connections)
{
foreach (Wire w in c.Wires)
{
if (w == null || selectedList.Contains(w.Item)) continue;
if (w.OtherConnection(c) != null && selectedList.Contains(w.OtherConnection(c).Item))
{
selectedList.Add(w.Item);
}
}
}
}
selectionPos = Vector2.Zero;
selectionSize = Vector2.Zero;
@@ -410,7 +557,6 @@ namespace Barotrauma
//default, not doing anything specific yet
else
{
if (PlayerInput.LeftButtonHeld() &&
PlayerInput.KeyUp(Keys.Space))
{
@@ -422,12 +568,10 @@ namespace Barotrauma
selectionPos = position;
}
}
}
}
/// <summary>
/// Draw the "selection rectangle" and outlines of entities that are being dragged (if any)
/// </summary>
@@ -504,10 +648,6 @@ namespace Barotrauma
public static void DeselectAll()
{
foreach (MapEntity e in selectedList)
{
e.isSelected = false;
}
selectedList.Clear();
}
@@ -516,10 +656,27 @@ namespace Barotrauma
{
DeselectAll();
entity.isSelected = true;
selectedList.Add(entity);
}
/// <summary>
/// copies a list of entities to the "clipboard" (copiedList)
/// </summary>
private static void CopyEntities(List<MapEntity> entities)
{
List<MapEntity> prevEntities = new List<MapEntity>(mapEntityList);
copiedList = Clone(entities);
//find all new entities created during cloning
var newEntities = mapEntityList.Except(prevEntities).ToList();
//do a "shallow remove" (removes the entities from the game without removing links between them)
// -> items will stay in their containers
newEntities.ForEach(e => e.ShallowRemove());
}
public virtual void FlipX()
{
if (Submarine == null)
@@ -533,6 +690,11 @@ namespace Barotrauma
Move(-relative * 2.0f);
}
public virtual void AddToGUIUpdateList()
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
public virtual void UpdateEditing(Camera cam) { }
@@ -631,26 +793,7 @@ namespace Barotrauma
}
}
}
public static List<MapEntity> FindMapEntities(Vector2 pos)
{
List<MapEntity> foundEntities = new List<MapEntity>();
foreach (MapEntity e in mapEntityList)
{
if (Submarine.RectContains(e.rect, pos)) foundEntities.Add(e);
}
return foundEntities;
}
public static MapEntity FindMapEntity(Vector2 pos)
{
foreach (MapEntity e in mapEntityList)
{
if (Submarine.RectContains(e.rect, pos)) return e;
}
return null;
}
/// <summary>
/// Find entities whose rect intersects with the "selection rect"
/// </summary>

View File

@@ -258,7 +258,6 @@ namespace Barotrauma
}
}
if (prefab.CastShadow)
{
GenerateConvexHull();
@@ -267,6 +266,11 @@ namespace Barotrauma
InsertToList();
}
public override MapEntity Clone()
{
return new Structure(rect, prefab, Submarine);
}
private void CreateStairBodies()
{
bodies = new List<Body>();
@@ -486,14 +490,13 @@ namespace Barotrauma
Draw(spriteBatch, false, false, damageEffect);
}
private static float prevCutoff;
private void Draw(SpriteBatch spriteBatch, bool editing, bool back = true, Effect damageEffect = null)
{
if (prefab.sprite == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.White;
if (isSelected && editing)
if (IsSelected && editing)
{
color = Color.Red;
@@ -525,14 +528,14 @@ namespace Barotrauma
{
float newCutoff = Math.Min((sections[i].damage / prefab.MaxHealth), 0.65f);
if (Math.Abs(newCutoff - prevCutoff) > 0.01f)
if (Math.Abs(newCutoff - Submarine.DamageEffectCutoff) > 0.01f)
{
damageEffect.Parameters["aCutoff"].SetValue(newCutoff);
damageEffect.Parameters["cCutoff"].SetValue(newCutoff * 1.2f);
damageEffect.CurrentTechnique.Passes[0].Apply();
prevCutoff = newCutoff;
Submarine.DamageEffectCutoff = newCutoff;
}
}
@@ -760,11 +763,10 @@ namespace Barotrauma
if(CastShadow) GenerateConvexHull();
}
sections[sectionIndex].gap.Open = (damage / prefab.MaxHealth - 0.5f) * 2.0f;
}
if (sections[sectionIndex].gap != null)
sections[sectionIndex].gap.Open = (damage/prefab.MaxHealth - 0.5f)*2;
bool hadHole = SectionBodyDisabled(sectionIndex);
sections[sectionIndex].damage = MathHelper.Clamp(damage, 0.0f, prefab.MaxHealth);

View File

@@ -362,7 +362,7 @@ namespace Barotrauma
worldBorders.Location += sub.WorldPosition.ToPoint();
worldBorders.Y = -worldBorders.Y;
GUI.DrawRectangle(spriteBatch, worldBorders, Color.White, 5);
GUI.DrawRectangle(spriteBatch, worldBorders, Color.White, false, 0, 5);
if (sub.subBody.MemPos.Count < 2) continue;
@@ -383,6 +383,9 @@ namespace Barotrauma
}
}
public static float DamageEffectCutoff;
public static void DrawDamageable(SpriteBatch spriteBatch, Effect damageEffect, bool editing = false)
{
var entitiesToRender = !editing && visibleEntities != null ? visibleEntities : MapEntity.mapEntityList;
@@ -396,6 +399,8 @@ namespace Barotrauma
{
damageEffect.Parameters["aCutoff"].SetValue(0.0f);
damageEffect.Parameters["cCutoff"].SetValue(0.0f);
DamageEffectCutoff = 0.0f;
}
}
@@ -929,6 +934,7 @@ namespace Barotrauma
{
try
{
ToolBox.IsProperFilenameCase(file);
doc = XDocument.Load(file);
}
@@ -1035,13 +1041,10 @@ namespace Barotrauma
if (item.Submarine != this) continue;
var wire = item.GetComponent<Items.Components.Wire>();
if (wire == null) continue;
for (int i = 0; i < wire.Nodes.Count; i++)
if (wire != null)
{
wire.Nodes[i] -= center;
wire.MoveNodes(-center);
}
wire.UpdateSections();
}
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)

View File

@@ -243,6 +243,21 @@ namespace Barotrauma
return;
}
//if outside left or right edge of the level
if (Position.X < 0 || Position.X > Level.Loaded.Size.X)
{
Rectangle worldBorders = Borders;
worldBorders.Location += Position.ToPoint();
//push the sub back below the upper "barrier" of the level
if (worldBorders.Y > Level.Loaded.Size.Y)
{
Body.LinearVelocity = new Vector2(
Body.LinearVelocity.X,
Math.Min(Body.LinearVelocity.Y, ConvertUnits.ToSimUnits(Level.Loaded.Size.Y - worldBorders.Y)));
}
}
//-------------------------
Vector2 totalForce = CalculateBuoyancy();

View File

@@ -113,6 +113,16 @@ namespace Barotrauma
currentHull = Hull.FindHull(WorldPosition);
}
public override MapEntity Clone()
{
var clone = new WayPoint(rect, Submarine);
clone.idCardTags = idCardTags;
clone.spawnType = spawnType;
clone.assignedJob = assignedJob;
return clone;
}
public override bool IsMouseOn(Vector2 position)
{
if (IsHidden()) return false;
@@ -134,7 +144,7 @@ namespace Barotrauma
drawPos.Y = -drawPos.Y;
Color clr = currentHull == null ? Color.Blue : Color.White;
if (isSelected) clr = Color.Red;
if (IsSelected) clr = Color.Red;
if (isHighlighted) clr = Color.DarkRed;
int iconX = iconIndices[(int)spawnType]*IconSize % iconTexture.Width;
@@ -434,7 +444,7 @@ namespace Barotrauma
foreach (Structure stairs in stairList)
{
WayPoint[] stairPoints = new WayPoint[2];
WayPoint[] stairPoints = new WayPoint[3];
stairPoints[0] = new WayPoint(
new Vector2(stairs.Rect.X - 32.0f,
@@ -453,8 +463,10 @@ namespace Barotrauma
stairPoints[i].ConnectTo(closest);
}
}
stairPoints[0].ConnectTo(stairPoints[1]);
stairPoints[2] = new WayPoint((stairPoints[0].Position + stairPoints[1].Position)/2, SpawnType.Path, submarine);
stairPoints[0].ConnectTo(stairPoints[2]);
stairPoints[2].ConnectTo(stairPoints[1]);
}
foreach (Item item in Item.ItemList)