Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
Regalis
2016-11-24 19:43:45 +02:00
93 changed files with 1872 additions and 683 deletions
@@ -7,7 +7,9 @@ using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class ConnectionPanel : ItemComponent
{
{
public static Wire HighlightedWire;
public List<Connection> Connections;
Character user;
@@ -33,15 +35,29 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
public override void UpdateHUD(Character character)
{
if (character != Character.Controlled || character != user) return;
if (Screen.Selected != GameMain.EditMapScreen &&
character.IsKeyHit(InputType.Select) &&
character.SelectedConstruction==this.item) character.SelectedConstruction = null;
character.IsKeyHit(InputType.Select) &&
character.SelectedConstruction == this.item) character.SelectedConstruction = null;
if (HighlightedWire != null)
{
HighlightedWire.Item.IsHighlighted = true;
if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) HighlightedWire.Connections[0].Item.IsHighlighted = true;
if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) HighlightedWire.Connections[1].Item.IsHighlighted = true;
}
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (character != Character.Controlled || character != user) return;
HighlightedWire = null;
Connection.DrawConnections(spriteBatch, this, character);
}
public override XElement Save(XElement parentElement)