Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
|
||||
private Item item;
|
||||
|
||||
public readonly bool IsOutput;
|
||||
|
||||
|
||||
private static Wire draggingConnected;
|
||||
|
||||
private List<StatusEffect> effects;
|
||||
@@ -433,8 +433,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (mouseOn)
|
||||
{
|
||||
item.IsHighlighted = true;
|
||||
wire.Item.IsHighlighted = true;
|
||||
ConnectionPanel.HighlightedWire = wire;
|
||||
|
||||
if (!wire.Locked)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user