Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
Regalis
2016-11-24 19:43:45 +02:00
93 changed files with 1872 additions and 683 deletions
@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
private Item item;
public readonly bool IsOutput;
private static Wire draggingConnected;
private List<StatusEffect> effects;
@@ -433,8 +433,7 @@ namespace Barotrauma.Items.Components
{
if (mouseOn)
{
item.IsHighlighted = true;
wire.Item.IsHighlighted = true;
ConnectionPanel.HighlightedWire = wire;
if (!wire.Locked)
{