Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
@@ -24,7 +24,7 @@ namespace Barotrauma.Items.Components
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private Item item;
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public readonly bool IsOutput;
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private static Wire draggingConnected;
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private List<StatusEffect> effects;
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@@ -433,8 +433,7 @@ namespace Barotrauma.Items.Components
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{
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if (mouseOn)
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{
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item.IsHighlighted = true;
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wire.Item.IsHighlighted = true;
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ConnectionPanel.HighlightedWire = wire;
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if (!wire.Locked)
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{
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@@ -7,7 +7,9 @@ using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class ConnectionPanel : ItemComponent
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{
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{
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public static Wire HighlightedWire;
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public List<Connection> Connections;
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Character user;
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@@ -33,15 +35,29 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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public override void UpdateHUD(Character character)
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{
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if (character != Character.Controlled || character != user) return;
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if (Screen.Selected != GameMain.EditMapScreen &&
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character.IsKeyHit(InputType.Select) &&
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character.SelectedConstruction==this.item) character.SelectedConstruction = null;
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character.IsKeyHit(InputType.Select) &&
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character.SelectedConstruction == this.item) character.SelectedConstruction = null;
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if (HighlightedWire != null)
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{
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HighlightedWire.Item.IsHighlighted = true;
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if (HighlightedWire.Connections[0] != null && HighlightedWire.Connections[0].Item != null) HighlightedWire.Connections[0].Item.IsHighlighted = true;
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if (HighlightedWire.Connections[1] != null && HighlightedWire.Connections[1].Item != null) HighlightedWire.Connections[1].Item.IsHighlighted = true;
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}
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}
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (character != Character.Controlled || character != user) return;
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HighlightedWire = null;
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Connection.DrawConnections(spriteBatch, this, character);
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}
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public override XElement Save(XElement parentElement)
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@@ -56,8 +56,7 @@ namespace Barotrauma.Items.Components
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static Sprite wireSprite;
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public List<Vector2> Nodes;
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private List<Vector2> nodes;
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private List<WireSection> sections;
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Connection[] connections;
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@@ -83,7 +82,7 @@ namespace Barotrauma.Items.Components
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wireSprite.Depth = 0.85f;
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}
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Nodes = new List<Vector2>();
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nodes = new List<Vector2>();
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sections = new List<WireSection>();
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connections = new Connection[2];
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@@ -159,17 +158,17 @@ namespace Barotrauma.Items.Components
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if (newConnection.Item.Submarine == null) continue;
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if (Nodes.Count > 0 && Nodes[0] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (Nodes.Count > 1 && Nodes[Nodes.Count-1] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (nodes.Count > 0 && nodes[0] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (nodes.Count > 1 && nodes[nodes.Count-1] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (i == 0)
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{
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Nodes.Insert(0, newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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nodes.Insert(0, newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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}
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else
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{
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Nodes.Add(newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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nodes.Add(newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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}
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@@ -192,7 +191,7 @@ namespace Barotrauma.Items.Components
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CleanNodes();
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}
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Drawable = Nodes.Any();
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Drawable = nodes.Any();
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UpdateSections();
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return true;
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@@ -222,7 +221,7 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (Nodes.Count == 0) return;
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if (nodes.Count == 0) return;
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Submarine sub = null;
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if (connections[0] != null && connections[0].Item.Submarine != null) sub = connections[0].Item.Submarine;
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@@ -231,7 +230,6 @@ namespace Barotrauma.Items.Components
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if (item.Submarine != sub && Screen.Selected != GameMain.EditMapScreen)
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{
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ClearConnections();
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Nodes.Clear();
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return;
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}
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@@ -242,9 +240,9 @@ namespace Barotrauma.Items.Components
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{
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if (character == Character.Controlled && character.SelectedConstruction != null) return false;
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if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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if (newNodePos!= Vector2.Zero && nodes.Count>0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
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{
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Nodes.Add(newNodePos);
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nodes.Add(newNodePos);
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UpdateSections();
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Drawable = true;
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@@ -256,13 +254,13 @@ namespace Barotrauma.Items.Components
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public override void SecondaryUse(float deltaTime, Character character = null)
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{
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if (Nodes.Count > 1)
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if (nodes.Count > 1)
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{
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Nodes.RemoveAt(Nodes.Count - 1);
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nodes.RemoveAt(nodes.Count - 1);
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UpdateSections();
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}
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Drawable = Nodes.Any();
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Drawable = sections.Count > 0;
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}
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public override bool Pick(Character picker)
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@@ -272,19 +270,45 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void Move(Vector2 amount)
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{
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if (item.IsSelected) MoveNodes(amount);
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}
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public List<Vector2> GetNodes()
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{
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return new List<Vector2>(nodes);
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}
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public void SetNodes(List<Vector2> nodes)
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{
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this.nodes = new List<Vector2>(nodes);
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UpdateSections();
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}
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public void MoveNodes(Vector2 amount)
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{
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for (int i = 0; i < nodes.Count; i++)
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{
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nodes[i] += amount;
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}
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UpdateSections();
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}
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public void UpdateSections()
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{
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sections.Clear();
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for (int i = 0; i < Nodes.Count-1; i++)
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for (int i = 0; i < nodes.Count-1; i++)
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{
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sections.Add(new WireSection(Nodes[i], Nodes[i + 1]));
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sections.Add(new WireSection(nodes[i], nodes[i + 1]));
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}
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Drawable = sections.Count > 0;
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}
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private void ClearConnections()
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{
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Nodes.Clear();
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nodes.Clear();
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sections.Clear();
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for (int i = 0; i < 2; i++)
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@@ -298,7 +322,7 @@ namespace Barotrauma.Items.Components
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connections[i] = null;
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}
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Drawable = false;
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Drawable = sections.Count > 0;
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}
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private Vector2 RoundNode(Vector2 position, Hull hull)
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@@ -328,14 +352,14 @@ namespace Barotrauma.Items.Components
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private void CleanNodes()
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{
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for (int i = Nodes.Count - 2; i > 0; i--)
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for (int i = nodes.Count - 2; i > 0; i--)
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{
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if ((Nodes[i - 1].X == Nodes[i].X || Nodes[i - 1].Y == Nodes[i].Y) &&
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(Nodes[i + 1].X == Nodes[i].X || Nodes[i + 1].Y == Nodes[i].Y))
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if ((nodes[i - 1].X == nodes[i].X || nodes[i - 1].Y == nodes[i].Y) &&
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(nodes[i + 1].X == nodes[i].X || nodes[i + 1].Y == nodes[i].Y))
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{
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if (Vector2.Distance(Nodes[i - 1], Nodes[i]) == Vector2.Distance(Nodes[i + 1], Nodes[i]))
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if (Vector2.Distance(nodes[i - 1], nodes[i]) == Vector2.Distance(nodes[i + 1], nodes[i]))
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{
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Nodes.RemoveAt(i);
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nodes.RemoveAt(i);
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}
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}
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}
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@@ -344,12 +368,12 @@ namespace Barotrauma.Items.Components
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do
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{
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removed = false;
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for (int i = Nodes.Count - 2; i > 0; i--)
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for (int i = nodes.Count - 2; i > 0; i--)
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{
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if ((Nodes[i - 1].X == Nodes[i].X && Nodes[i + 1].X == Nodes[i].X)
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|| (Nodes[i - 1].Y == Nodes[i].Y && Nodes[i + 1].Y == Nodes[i].Y))
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if ((nodes[i - 1].X == nodes[i].X && nodes[i + 1].X == nodes[i].X)
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|| (nodes[i - 1].Y == nodes[i].Y && nodes[i + 1].Y == nodes[i].Y))
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{
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Nodes.RemoveAt(i);
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nodes.RemoveAt(i);
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removed = true;
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}
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}
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@@ -360,7 +384,7 @@ namespace Barotrauma.Items.Components
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public void Draw(SpriteBatch spriteBatch, bool editing)
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{
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if (!Nodes.Any())
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if (sections.Count == 0)
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{
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Drawable = false;
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return;
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@@ -378,7 +402,14 @@ namespace Barotrauma.Items.Components
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{
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foreach (WireSection section in sections)
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{
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section.Draw(spriteBatch, Color.Gold, drawOffset, depth, 0.5f);
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section.Draw(spriteBatch, Color.Gold, drawOffset, depth + 0.00001f, 0.7f);
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}
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}
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else if (item.IsSelected)
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{
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foreach (WireSection section in sections)
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{
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section.Draw(spriteBatch, Color.Red, drawOffset, depth + 0.00001f, 0.7f);
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}
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}
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@@ -387,11 +418,11 @@ namespace Barotrauma.Items.Components
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section.Draw(spriteBatch, item.Color, drawOffset, depth, 0.3f);
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}
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if (IsActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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if (IsActive && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
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{
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WireSection.Draw(
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spriteBatch,
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new Vector2(Nodes[Nodes.Count - 1].X, Nodes[Nodes.Count - 1].Y) + drawOffset,
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new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
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new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
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item.Color * 0.5f,
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depth,
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@@ -401,9 +432,9 @@ namespace Barotrauma.Items.Components
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if (!editing || !PlayerInput.MouseInsideWindow || !GameMain.EditMapScreen.WiringMode) return;
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if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null) return;
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for (int i = 0; i < Nodes.Count; i++)
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for (int i = 0; i < nodes.Count; i++)
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{
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Vector2 worldPos = Nodes[i];
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Vector2 worldPos = nodes[i];
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if (item.Submarine != null) worldPos += item.Submarine.Position + item.Submarine.HiddenSubPosition;
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worldPos.Y = -worldPos.Y;
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@@ -431,7 +462,7 @@ namespace Barotrauma.Items.Components
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}
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else if (PlayerInput.RightButtonClicked())
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{
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Nodes.RemoveAt(i);
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nodes.RemoveAt(i);
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break;
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}
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}
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@@ -456,7 +487,8 @@ namespace Barotrauma.Items.Components
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//if (item.Submarine != null) nodeWorldPos += item.Submarine.Position;
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Nodes[(int)selectedNodeIndex] = nodeWorldPos;
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nodes[(int)selectedNodeIndex] = nodeWorldPos;
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UpdateSections();
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MapEntity.SelectEntity(item);
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}
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@@ -470,23 +502,24 @@ namespace Barotrauma.Items.Components
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public override void FlipX()
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{
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for (int i = 0; i < Nodes.Count; i++)
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for (int i = 0; i < nodes.Count; i++)
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{
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Nodes[i] = new Vector2(-Nodes[i].X, Nodes[i].Y);
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}
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nodes[i] = new Vector2(-nodes[i].X, nodes[i].Y);
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}
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UpdateSections();
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}
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public override XElement Save(XElement parentElement)
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{
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XElement componentElement = base.Save(parentElement);
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if (Nodes == null || Nodes.Count == 0) return componentElement;
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if (nodes == null || nodes.Count == 0) return componentElement;
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string[] nodeCoords = new string[Nodes.Count * 2];
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for (int i = 0; i < Nodes.Count; i++)
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string[] nodeCoords = new string[nodes.Count * 2];
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for (int i = 0; i < nodes.Count; i++)
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{
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nodeCoords[i * 2] = Nodes[i].X.ToString(CultureInfo.InvariantCulture);
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nodeCoords[i * 2 + 1] = Nodes[i].Y.ToString(CultureInfo.InvariantCulture);
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nodeCoords[i * 2] = nodes[i].X.ToString(CultureInfo.InvariantCulture);
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nodeCoords[i * 2 + 1] = nodes[i].Y.ToString(CultureInfo.InvariantCulture);
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}
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componentElement.Add(new XAttribute("nodes", string.Join(";", nodeCoords)));
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@@ -518,10 +551,10 @@ namespace Barotrauma.Items.Components
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}
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catch { y = 0.0f; }
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Nodes.Add(new Vector2(x, y));
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nodes.Add(new Vector2(x, y));
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}
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Drawable = Nodes.Any();
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Drawable = nodes.Any();
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}
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@@ -534,26 +567,27 @@ namespace Barotrauma.Items.Components
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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msg.Write((byte)Math.Min(Nodes.Count, 255));
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for (int i = 0; i < Math.Min(Nodes.Count, 255); i++)
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msg.Write((byte)Math.Min(nodes.Count, 255));
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for (int i = 0; i < Math.Min(nodes.Count, 255); i++)
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{
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msg.Write(Nodes[i].X);
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msg.Write(Nodes[i].Y);
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msg.Write(nodes[i].X);
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msg.Write(nodes[i].Y);
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}
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}
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public void ServerRead(Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
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{
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Nodes.Clear();
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nodes.Clear();
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int nodeCount = msg.ReadByte();
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for (int i = 0; i < nodeCount; i++)
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{
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Vector2 newNode = new Vector2(msg.ReadFloat(), msg.ReadFloat());
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if (MathUtils.IsValid(newNode)) Nodes.Add(newNode);
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if (MathUtils.IsValid(newNode)) nodes.Add(newNode);
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}
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Drawable = Nodes.Any();
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UpdateSections();
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Drawable = nodes.Any();
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}
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}
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Reference in New Issue
Block a user