Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
@@ -85,6 +85,11 @@ namespace Barotrauma.Items.Components
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GuiFrame.Draw(spriteBatch);
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update((float)Timing.Step);
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@@ -114,7 +114,11 @@ namespace Barotrauma.Items.Components
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//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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spriteBatch.DrawString(GUI.Font, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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@@ -379,6 +379,11 @@ namespace Barotrauma.Items.Components
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GuiFrame.Draw(spriteBatch);
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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FabricableItem targetItem = itemList.SelectedData as FabricableItem;
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@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
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Color.Black * 0.5f, 2, GUI.SmallFont);
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}
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GUI.DrawRectangle(spriteBatch, hullRect, borderColor, 2);
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GUI.DrawRectangle(spriteBatch, hullRect, borderColor, false, 0.0f, 2);
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}
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}
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@@ -185,6 +185,11 @@ namespace Barotrauma.Items.Components
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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@@ -70,6 +70,7 @@ namespace Barotrauma.Items.Components
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return true;
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};
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GuiFrame.CanBeFocused = false;
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -108,6 +109,11 @@ namespace Barotrauma.Items.Components
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return pingState > 1.0f;
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update((float)Timing.Step);
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@@ -487,6 +487,11 @@ namespace Barotrauma.Items.Components
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//y = y - 260;
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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@@ -223,20 +223,28 @@ namespace Barotrauma.Items.Components
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if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X -10, (int)targetVelPos.Y - 10, 20, 20), Color.Red);
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if (PlayerInput.LeftButtonHeld())
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{
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TargetVelocity = PlayerInput.MousePosition - new Vector2(velRect.Center.X, velRect.Center.Y);
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targetVelocity.Y = -targetVelocity.Y;
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unsentChanges = true;
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}
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}
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}
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public override void AddToGUIUpdateList()
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{
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GuiFrame.AddToGUIUpdateList();
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}
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public override void UpdateHUD(Character character)
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{
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GuiFrame.Update(1.0f / 60.0f);
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if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(GuiFrame.Rect.Center.X, GuiFrame.Rect.Center.Y)) < 200.0f)
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{
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if (PlayerInput.LeftButtonHeld())
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{
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TargetVelocity = PlayerInput.MousePosition - new Vector2(GuiFrame.Rect.Center.X, GuiFrame.Rect.Center.Y);
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targetVelocity.Y = -targetVelocity.Y;
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unsentChanges = true;
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}
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}
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}
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private void UpdateAutoPilot(float deltaTime)
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@@ -433,10 +441,10 @@ namespace Barotrauma.Items.Components
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maintainPosTickBox.Selected = false;
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posToMaintain = null;
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tickBox.Selected = true;
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UpdatePath();
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tickBox.Selected = true;
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return true;
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}
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