Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
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@@ -161,7 +161,7 @@ namespace Barotrauma
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}
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}
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public void StartShift(string levelSeed, bool loadSecondSub = true)
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public void StartShift(string levelSeed, bool loadSecondSub = false)
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{
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Level level = Level.CreateRandom(levelSeed);
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@@ -362,6 +362,17 @@ namespace Barotrauma
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}
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public void AddToGUIUpdateList()
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{
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if (CrewManager != null) CrewManager.AddToGUIUpdateList();
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if (gameMode != null) gameMode.AddToGUIUpdateList();
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infoButton.AddToGUIUpdateList();
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if (infoFrame != null) infoFrame.AddToGUIUpdateList();
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}
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public void Update(float deltaTime)
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{
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TaskManager.Update(deltaTime);
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