Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
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@@ -200,6 +200,8 @@ namespace Barotrauma
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GameMain.NetworkMember = null;
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}
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CoroutineManager.StopCoroutines("EndCinematic");
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GameMain.GameSession = null;
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GameMain.MainMenuScreen.Select();
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@@ -272,16 +274,6 @@ namespace Barotrauma
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}
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}
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public static void DrawRectangle(SpriteBatch sb, Rectangle rect, Color clr, int thickness, float depth = 0.0f)
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{
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DrawLine(sb, new Vector2(rect.X, rect.Y), new Vector2(rect.Right, rect.Y), clr, depth, thickness);
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DrawLine(sb, new Vector2(rect.X, rect.Bottom-thickness), new Vector2(rect.Right, rect.Bottom-thickness), clr, depth, thickness);
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DrawLine(sb, new Vector2(rect.X+thickness, rect.Y+thickness), new Vector2(rect.X+thickness, rect.Bottom-thickness), clr, depth, thickness);
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DrawLine(sb, new Vector2(rect.Right, rect.Y + thickness), new Vector2(rect.Right, rect.Bottom - thickness), clr, depth, thickness);
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}
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public static void DrawProgressBar(SpriteBatch sb, Vector2 start, Vector2 size, float progress, Color clr, float depth = 0.0f)
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{
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DrawProgressBar(sb, start, size, progress, clr, new Color(0.5f, 0.57f, 0.6f, 1.0f), depth);
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@@ -428,27 +420,30 @@ namespace Barotrauma
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if (GameMain.DebugDraw)
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{
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spriteBatch.DrawString(SmallFont,
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DrawString(spriteBatch, new Vector2(10, 10),
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"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
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new Vector2(10, 10), Color.White);
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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spriteBatch.DrawString(SmallFont,
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DrawString(spriteBatch, new Vector2(10, 20),
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"Physics: " + GameMain.World.UpdateTime,
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new Vector2(10, 20), Color.White);
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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spriteBatch.DrawString(SmallFont,
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DrawString(spriteBatch, new Vector2(10, 30),
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"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
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new Vector2(10, 30), Color.White);
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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spriteBatch.DrawString(SmallFont,
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"Camera pos: " + GameMain.GameScreen.Cam.Position.ToPoint(),
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new Vector2(10, 40), Color.White);
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if (Screen.Selected.Cam != null)
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{
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DrawString(spriteBatch, new Vector2(10, 40),
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"Camera pos: " + Screen.Selected.Cam.Position.ToPoint(),
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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}
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if (Submarine.MainSub != null)
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{
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spriteBatch.DrawString(SmallFont,
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DrawString(spriteBatch, new Vector2(10, 50),
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"Sub pos: " + Submarine.MainSub.Position.ToPoint(),
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new Vector2(10, 50), Color.White);
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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}
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for (int i = 1; i < Sounds.SoundManager.DefaultSourceCount; i++)
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@@ -506,6 +501,28 @@ namespace Barotrauma
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cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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}
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public static void AddToGUIUpdateList()
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{
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if (pauseMenuOpen)
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{
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pauseMenu.AddToGUIUpdateList();
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}
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if (settingsMenuOpen)
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{
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GameMain.Config.SettingsFrame.AddToGUIUpdateList();
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}
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if (GUIMessageBox.MessageBoxes.Count > 0)
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{
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var messageBox = GUIMessageBox.MessageBoxes.Peek();
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if (messageBox != null)
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{
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messageBox.AddToGUIUpdateList();
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}
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}
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}
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public static void Update(float deltaTime)
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{
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if (pauseMenuOpen)
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@@ -523,7 +540,6 @@ namespace Barotrauma
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var messageBox = GUIMessageBox.MessageBoxes.Peek();
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if (messageBox != null)
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{
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GUIComponent.MouseOn = messageBox;
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messageBox.Update(deltaTime);
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}
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}
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