Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
@@ -932,7 +932,7 @@ namespace Barotrauma
|
||||
|
||||
if (selectedCharacter!=null)
|
||||
{
|
||||
if (Vector2.Distance(selectedCharacter.WorldPosition, WorldPosition) > 300.0f || !selectedCharacter.CanBeSelected)
|
||||
if (Vector2.DistanceSquared(selectedCharacter.WorldPosition, WorldPosition) > 90000.0f || !selectedCharacter.CanBeSelected)
|
||||
{
|
||||
DeselectCharacter();
|
||||
}
|
||||
@@ -1027,7 +1027,7 @@ namespace Barotrauma
|
||||
maxDist = 150.0f;
|
||||
}
|
||||
|
||||
if (Vector2.Distance(WorldPosition, item.WorldPosition) < maxDist ||
|
||||
if (Vector2.DistanceSquared(WorldPosition, item.WorldPosition) < maxDist*maxDist ||
|
||||
item.IsInsideTrigger(WorldPosition))
|
||||
{
|
||||
return true;
|
||||
@@ -1069,10 +1069,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (c == this || !c.enabled) continue;
|
||||
|
||||
if (Vector2.Distance(SimPosition, c.SimPosition) > maxDist) continue;
|
||||
if (Vector2.DistanceSquared(SimPosition, c.SimPosition) > maxDist*maxDist) continue;
|
||||
|
||||
float dist = Vector2.Distance(mouseSimPos, c.SimPosition);
|
||||
if (dist < maxDist && (closestCharacter==null || dist<closestDist))
|
||||
float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
|
||||
if (dist < maxDist*maxDist && (closestCharacter==null || dist<closestDist))
|
||||
{
|
||||
closestCharacter = c;
|
||||
closestDist = dist;
|
||||
@@ -1145,7 +1145,7 @@ namespace Barotrauma
|
||||
|
||||
Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
|
||||
|
||||
if (Lights.LightManager.ViewTarget == this && Vector2.Distance(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
|
||||
if (Lights.LightManager.ViewTarget == this && Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
|
||||
{
|
||||
Body body = Submarine.PickBody(AnimController.Limbs[0].SimPosition, mouseSimPos);
|
||||
Structure structure = null;
|
||||
@@ -1177,7 +1177,7 @@ namespace Barotrauma
|
||||
|
||||
if (closestCharacter != null && closestItem != null)
|
||||
{
|
||||
if (Vector2.Distance(closestCharacter.SimPosition, mouseSimPos) < ConvertUnits.ToSimUnits(closestItemDist))
|
||||
if (Vector2.DistanceSquared(closestCharacter.SimPosition, mouseSimPos) < ConvertUnits.ToSimUnits(closestItemDist)*ConvertUnits.ToSimUnits(closestItemDist))
|
||||
{
|
||||
if (selectedConstruction != closestItem) closestItem = null;
|
||||
}
|
||||
@@ -1237,6 +1237,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddAllToGUIUpdateList()
|
||||
{
|
||||
for (int i = 0; i < CharacterList.Count; i++)
|
||||
{
|
||||
CharacterList[i].AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateAll(Camera cam, float deltaTime)
|
||||
{
|
||||
//if (NewCharacterQueue.Count>0)
|
||||
@@ -1250,6 +1258,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void AddToGUIUpdateList()
|
||||
{
|
||||
if (controlled == this)
|
||||
{
|
||||
CharacterHUD.AddToGUIUpdateList(this);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Update(Camera cam, float deltaTime)
|
||||
{
|
||||
if (!Enabled) return;
|
||||
@@ -1540,9 +1556,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (aiTarget == null) return;
|
||||
|
||||
aiTarget.SightRange = 0.0f;
|
||||
|
||||
aiTarget.SightRange = Mass*10.0f + AnimController.Collider.LinearVelocity.Length()*500.0f;
|
||||
aiTarget.SightRange = Mass*100.0f + AnimController.Collider.LinearVelocity.Length()*500.0f;
|
||||
}
|
||||
|
||||
public void ShowSpeechBubble(float duration, Color color)
|
||||
@@ -1853,7 +1867,6 @@ namespace Barotrauma
|
||||
aiTarget = null;
|
||||
}
|
||||
|
||||
|
||||
foreach (Limb limb in AnimController.Limbs)
|
||||
{
|
||||
if (limb.pullJoint == null) continue;
|
||||
@@ -1905,6 +1918,10 @@ namespace Barotrauma
|
||||
if (aiTarget != null) aiTarget.Remove();
|
||||
|
||||
if (AnimController != null) AnimController.Remove();
|
||||
|
||||
if (Lights.LightManager.ViewTarget == this) Lights.LightManager.ViewTarget = null;
|
||||
|
||||
if (AnimController != null) AnimController.Remove();
|
||||
}
|
||||
|
||||
public virtual void ClientWrite(NetBuffer msg, object[] extraData = null)
|
||||
|
||||
Reference in New Issue
Block a user