Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
Regalis
2016-11-24 19:43:45 +02:00
93 changed files with 1872 additions and 683 deletions
+28 -11
View File
@@ -932,7 +932,7 @@ namespace Barotrauma
if (selectedCharacter!=null)
{
if (Vector2.Distance(selectedCharacter.WorldPosition, WorldPosition) > 300.0f || !selectedCharacter.CanBeSelected)
if (Vector2.DistanceSquared(selectedCharacter.WorldPosition, WorldPosition) > 90000.0f || !selectedCharacter.CanBeSelected)
{
DeselectCharacter();
}
@@ -1027,7 +1027,7 @@ namespace Barotrauma
maxDist = 150.0f;
}
if (Vector2.Distance(WorldPosition, item.WorldPosition) < maxDist ||
if (Vector2.DistanceSquared(WorldPosition, item.WorldPosition) < maxDist*maxDist ||
item.IsInsideTrigger(WorldPosition))
{
return true;
@@ -1069,10 +1069,10 @@ namespace Barotrauma
{
if (c == this || !c.enabled) continue;
if (Vector2.Distance(SimPosition, c.SimPosition) > maxDist) continue;
if (Vector2.DistanceSquared(SimPosition, c.SimPosition) > maxDist*maxDist) continue;
float dist = Vector2.Distance(mouseSimPos, c.SimPosition);
if (dist < maxDist && (closestCharacter==null || dist<closestDist))
float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
if (dist < maxDist*maxDist && (closestCharacter==null || dist<closestDist))
{
closestCharacter = c;
closestDist = dist;
@@ -1145,7 +1145,7 @@ namespace Barotrauma
Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
if (Lights.LightManager.ViewTarget == this && Vector2.Distance(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
if (Lights.LightManager.ViewTarget == this && Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
{
Body body = Submarine.PickBody(AnimController.Limbs[0].SimPosition, mouseSimPos);
Structure structure = null;
@@ -1177,7 +1177,7 @@ namespace Barotrauma
if (closestCharacter != null && closestItem != null)
{
if (Vector2.Distance(closestCharacter.SimPosition, mouseSimPos) < ConvertUnits.ToSimUnits(closestItemDist))
if (Vector2.DistanceSquared(closestCharacter.SimPosition, mouseSimPos) < ConvertUnits.ToSimUnits(closestItemDist)*ConvertUnits.ToSimUnits(closestItemDist))
{
if (selectedConstruction != closestItem) closestItem = null;
}
@@ -1237,6 +1237,14 @@ namespace Barotrauma
}
}
public static void AddAllToGUIUpdateList()
{
for (int i = 0; i < CharacterList.Count; i++)
{
CharacterList[i].AddToGUIUpdateList();
}
}
public static void UpdateAll(Camera cam, float deltaTime)
{
//if (NewCharacterQueue.Count>0)
@@ -1250,6 +1258,14 @@ namespace Barotrauma
}
}
public virtual void AddToGUIUpdateList()
{
if (controlled == this)
{
CharacterHUD.AddToGUIUpdateList(this);
}
}
public virtual void Update(Camera cam, float deltaTime)
{
if (!Enabled) return;
@@ -1540,9 +1556,7 @@ namespace Barotrauma
{
if (aiTarget == null) return;
aiTarget.SightRange = 0.0f;
aiTarget.SightRange = Mass*10.0f + AnimController.Collider.LinearVelocity.Length()*500.0f;
aiTarget.SightRange = Mass*100.0f + AnimController.Collider.LinearVelocity.Length()*500.0f;
}
public void ShowSpeechBubble(float duration, Color color)
@@ -1853,7 +1867,6 @@ namespace Barotrauma
aiTarget = null;
}
foreach (Limb limb in AnimController.Limbs)
{
if (limb.pullJoint == null) continue;
@@ -1905,6 +1918,10 @@ namespace Barotrauma
if (aiTarget != null) aiTarget.Remove();
if (AnimController != null) AnimController.Remove();
if (Lights.LightManager.ViewTarget == this) Lights.LightManager.ViewTarget = null;
if (AnimController != null) AnimController.Remove();
}
public virtual void ClientWrite(NetBuffer msg, object[] extraData = null)