Merge branch 'master' into new-netcode
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Animation/HumanoidAnimController.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Components/Power/PowerContainer.cs Subsurface/Source/Items/Components/Signal/Wire.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/ChatMessage.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Networking/GameServerLogin.cs Subsurface/Source/Networking/GameServerSettings.cs Subsurface/Source/Networking/NetworkMember.cs
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@@ -110,7 +110,21 @@ namespace Barotrauma
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{
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UpdateDistanceAccumulator();
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Character.AnimController.IgnorePlatforms = (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X));
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bool ignorePlatforms = (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X));
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if (steeringManager is IndoorsSteeringManager)
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{
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var currPath = ((IndoorsSteeringManager)steeringManager).CurrentPath;
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if (currPath != null && currPath.CurrentNode != null)
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{
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if (currPath.CurrentNode.SimPosition.Y < Character.AnimController.GetColliderBottom().Y)
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{
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ignorePlatforms = true;
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}
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}
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}
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Character.AnimController.IgnorePlatforms = ignorePlatforms;
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if (Character.AnimController is HumanoidAnimController)
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{
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@@ -237,6 +251,16 @@ namespace Barotrauma
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if (attackLimb != null)
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{
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steeringManager.SteeringSeek(attackSimPosition - (attackLimb.SimPosition - SimPosition));
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if (steeringManager is IndoorsSteeringManager)
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{
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var indoorsSteering = (IndoorsSteeringManager)steeringManager;
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if (indoorsSteering.CurrentPath!=null && (indoorsSteering.CurrentPath.Finished || indoorsSteering.CurrentPath.Unreachable))
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{
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steeringManager.SteeringManual(deltaTime, attackSimPosition - attackLimb.SimPosition);
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}
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}
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if (attackingLimb != null) UpdateLimbAttack(deltaTime, attackingLimb, attackSimPosition);
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}
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}
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@@ -501,13 +525,42 @@ namespace Barotrauma
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}
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spriteBatch.DrawString(GUI.Font, targetValue.ToString(), pos - Vector2.UnitY*20.0f, Color.Red);
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}
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if (selectedAiTarget != null)
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{
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GUI.DrawLine(spriteBatch,
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new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
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new Vector2(selectedAiTarget.WorldPosition.X, -selectedAiTarget.WorldPosition.Y), Color.Red);
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}
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spriteBatch.DrawString(GUI.Font, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, Color.Red);
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spriteBatch.DrawString(GUI.Font, "updatetargets: "+updateTargetsTimer, pos - Vector2.UnitY * 100.0f, Color.Red);
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spriteBatch.DrawString(GUI.Font, "cooldown: " + coolDownTimer, pos - Vector2.UnitY * 120.0f, Color.Red);
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IndoorsSteeringManager pathSteering = steeringManager as IndoorsSteeringManager;
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if (pathSteering == null || pathSteering.CurrentPath == null || pathSteering.CurrentPath.CurrentNode == null) return;
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GUI.DrawLine(spriteBatch,
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new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
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new Vector2(pathSteering.CurrentPath.CurrentNode.DrawPosition.X, -pathSteering.CurrentPath.CurrentNode.DrawPosition.Y),
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Color.LightGreen);
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for (int i = 1; i < pathSteering.CurrentPath.Nodes.Count; i++)
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{
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GUI.DrawLine(spriteBatch,
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new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y),
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new Vector2(pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.Y),
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Color.LightGreen);
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spriteBatch.DrawString(GUI.SmallFont,
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pathSteering.CurrentPath.Nodes[i].ID.ToString(),
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new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y - 10),
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Color.LightGreen);
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}
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}
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}
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