Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
This commit is contained in:
Regalis
2016-11-24 19:43:45 +02:00
93 changed files with 1872 additions and 683 deletions
@@ -110,7 +110,21 @@ namespace Barotrauma
{
UpdateDistanceAccumulator();
Character.AnimController.IgnorePlatforms = (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X));
bool ignorePlatforms = (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X));
if (steeringManager is IndoorsSteeringManager)
{
var currPath = ((IndoorsSteeringManager)steeringManager).CurrentPath;
if (currPath != null && currPath.CurrentNode != null)
{
if (currPath.CurrentNode.SimPosition.Y < Character.AnimController.GetColliderBottom().Y)
{
ignorePlatforms = true;
}
}
}
Character.AnimController.IgnorePlatforms = ignorePlatforms;
if (Character.AnimController is HumanoidAnimController)
{
@@ -237,6 +251,16 @@ namespace Barotrauma
if (attackLimb != null)
{
steeringManager.SteeringSeek(attackSimPosition - (attackLimb.SimPosition - SimPosition));
if (steeringManager is IndoorsSteeringManager)
{
var indoorsSteering = (IndoorsSteeringManager)steeringManager;
if (indoorsSteering.CurrentPath!=null && (indoorsSteering.CurrentPath.Finished || indoorsSteering.CurrentPath.Unreachable))
{
steeringManager.SteeringManual(deltaTime, attackSimPosition - attackLimb.SimPosition);
}
}
if (attackingLimb != null) UpdateLimbAttack(deltaTime, attackingLimb, attackSimPosition);
}
}
@@ -501,13 +525,42 @@ namespace Barotrauma
}
spriteBatch.DrawString(GUI.Font, targetValue.ToString(), pos - Vector2.UnitY*20.0f, Color.Red);
}
if (selectedAiTarget != null)
{
GUI.DrawLine(spriteBatch,
new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
new Vector2(selectedAiTarget.WorldPosition.X, -selectedAiTarget.WorldPosition.Y), Color.Red);
}
spriteBatch.DrawString(GUI.Font, targetValue.ToString(), pos - Vector2.UnitY * 80.0f, Color.Red);
spriteBatch.DrawString(GUI.Font, "updatetargets: "+updateTargetsTimer, pos - Vector2.UnitY * 100.0f, Color.Red);
spriteBatch.DrawString(GUI.Font, "cooldown: " + coolDownTimer, pos - Vector2.UnitY * 120.0f, Color.Red);
IndoorsSteeringManager pathSteering = steeringManager as IndoorsSteeringManager;
if (pathSteering == null || pathSteering.CurrentPath == null || pathSteering.CurrentPath.CurrentNode == null) return;
GUI.DrawLine(spriteBatch,
new Vector2(Character.DrawPosition.X, -Character.DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.CurrentNode.DrawPosition.X, -pathSteering.CurrentPath.CurrentNode.DrawPosition.Y),
Color.LightGreen);
for (int i = 1; i < pathSteering.CurrentPath.Nodes.Count; i++)
{
GUI.DrawLine(spriteBatch,
new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y),
new Vector2(pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i - 1].DrawPosition.Y),
Color.LightGreen);
spriteBatch.DrawString(GUI.SmallFont,
pathSteering.CurrentPath.Nodes[i].ID.ToString(),
new Vector2(pathSteering.CurrentPath.Nodes[i].DrawPosition.X, -pathSteering.CurrentPath.Nodes[i].DrawPosition.Y - 10),
Color.LightGreen);
}
}
}
@@ -97,7 +97,7 @@ namespace Barotrauma
diff.Y = 0.0f;
}
if (diff.Length() < 0.01) return -host.Steering;
if (diff.LengthSquared() < 0.001f) return -host.Steering;
return Vector2.Normalize(diff) * speed;
}
@@ -146,11 +146,11 @@ namespace Barotrauma
}
var collider = character.AnimController.Collider;
Vector2 colliderBottom = character.AnimController.GetColliderBottom();
if (Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X) < collider.radius*2 &&
currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y &&
currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + collider.height + collider.radius*2)
if (Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X) < collider.radius * 2 &&
currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y &&
currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + 1.5f)
{
currentPath.SkipToNextNode();
}
@@ -167,8 +167,7 @@ namespace Barotrauma
diff.X = 0.0f;
//at the same height as the waypoint
if (currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y &&
currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + collider.height + collider.radius * 2)
if (Math.Abs(collider.SimPosition.Y - currentPath.CurrentNode.SimPosition.Y) < collider.height / 2 + collider.radius)
{
float heightFromFloor = character.AnimController.GetColliderBottom().Y - character.AnimController.FloorY;
@@ -61,6 +61,7 @@ namespace Barotrauma
}
var nodeList = nodes.Values.ToList();
nodeList.RemoveAll(n => n.connections.Count == 0);
foreach (PathNode node in nodeList)
{
node.distances = new List<float>();
@@ -69,6 +70,7 @@ namespace Barotrauma
node.distances.Add(Vector2.Distance(node.position, node.connections[i].position));
}
}
return nodeList;
}
}
@@ -198,12 +200,6 @@ namespace Barotrauma
{
Vector2 nodePos = node.Position;
//if node waypoint is one of submarine waypoints outside the sub, transform position
//if (node.Waypoint!=null && node.Waypoint.Submarine != null && node.Waypoint.CurrentHull==null)
//{
// nodePos -= node.Waypoint.Submarine.Position;
//}
float dist = Vector2.Distance(end, nodePos);
if (dist < closestDist || endNode == null)
{