Added some null checks
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@@ -1109,7 +1109,7 @@ namespace Barotrauma
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for (int i = 0; i < character.SelectedItems.Length; i++)
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{
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if (character.SelectedItems[i] != null)
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if (character.SelectedItems[i] != null && character.SelectedItems[i].body != null)
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{
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difference = character.SelectedItems[i].body.SimPosition - torso.SimPosition;
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difference = Vector2.Transform(difference, torsoTransform);
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