Fixed monster/artifact events being out of sync between the server and the clients
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@@ -201,7 +201,7 @@ namespace Barotrauma
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{
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rect = rectangle;
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OxygenPercentage = Rand.Range(90.0f, 100.0f, false);
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OxygenPercentage = 100.0f;
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fireSources = new List<FireSource>();
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