Removed a potential issue

This commit is contained in:
NotAlwaysTrue
2025-12-28 13:54:29 +08:00
parent 3d96e4adb6
commit aaf0763e09

View File

@@ -162,13 +162,13 @@ namespace Barotrauma
});
GameMain.GameSession?.Update((float)deltaTime);
Parallel.ForEach(physicsBodies, parallelOptions, body =>
foreach (PhysicsBody body in physicsBodies)
{
if (body.Enabled && body.BodyType != BodyType.Static)
{
body.SetPrevTransform(body.SimPosition, body.Rotation);
}
});
}
MapEntity.ClearHighlightedEntities();