diff --git a/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs b/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs index 11b3ce9ad..66dac49bb 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs @@ -162,13 +162,13 @@ namespace Barotrauma }); GameMain.GameSession?.Update((float)deltaTime); - Parallel.ForEach(physicsBodies, parallelOptions, body => + foreach (PhysicsBody body in physicsBodies) { if (body.Enabled && body.BodyType != BodyType.Static) { body.SetPrevTransform(body.SimPosition, body.Rotation); } - }); + } MapEntity.ClearHighlightedEntities();