Removed a potential issue

This commit is contained in:
NotAlwaysTrue
2025-12-28 13:54:29 +08:00
parent 3d96e4adb6
commit aaf0763e09
@@ -162,13 +162,13 @@ namespace Barotrauma
}); });
GameMain.GameSession?.Update((float)deltaTime); GameMain.GameSession?.Update((float)deltaTime);
Parallel.ForEach(physicsBodies, parallelOptions, body => foreach (PhysicsBody body in physicsBodies)
{ {
if (body.Enabled && body.BodyType != BodyType.Static) if (body.Enabled && body.BodyType != BodyType.Static)
{ {
body.SetPrevTransform(body.SimPosition, body.Rotation); body.SetPrevTransform(body.SimPosition, body.Rotation);
} }
}); }
MapEntity.ClearHighlightedEntities(); MapEntity.ClearHighlightedEntities();