(c08201dee) Hide the texture scale for now, because currently you shouldn't edit it in the editor.
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@@ -36,7 +36,8 @@ namespace Barotrauma
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[Serialize(1.0f, true), Editable(MIN_SCALE, MAX_SCALE, DecimalCount = 3)]
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[Serialize(1.0f, true), Editable(MIN_SCALE, MAX_SCALE, DecimalCount = 3)]
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public float JointScale { get; set; }
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public float JointScale { get; set; }
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[Serialize(1f, true), Editable(DecimalCount = 2)]
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// Don't show in the editor, because shouldn't be edited in runtime. Requires that the limb scale and the collider sizes are adjusted. TODO: automatize.
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[Serialize(1f, false)]
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public float TextureScale { get; set; }
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public float TextureScale { get; set; }
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[Serialize(45f, true), Editable(0f, 1000f)]
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[Serialize(45f, true), Editable(0f, 1000f)]
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