(902225da6) More automatic text scaling in places where texts are likely to overflow

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:13:51 +03:00
parent ce7d36d9e2
commit aa48f19801
4 changed files with 18 additions and 92 deletions
@@ -317,10 +317,11 @@ namespace Barotrauma
Stretch = true
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), tabButtonHolder.RectTransform), TextManager.Get("MapEntityCategory.All"), style: "GUITabButton")
{
OnClicked = (btn, userdata) => { ClearFilter(); return true; }
};
entityCategoryButtons.Add(
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), tabButtonHolder.RectTransform), TextManager.Get("MapEntityCategory.All"), style: "GUITabButton")
{
OnClicked = (btn, userdata) => { ClearFilter(); return true; }
});
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
{
@@ -337,6 +338,8 @@ namespace Barotrauma
});
}
GUITextBlock.AutoScaleAndNormalize(entityCategoryButtons.Select(b => b.TextBlock));
entityList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), entityListHolder.RectTransform, Anchor.BottomCenter))
{
OnSelected = SelectPrefab,