3ea33fb...bbc4a31
commit bbc4a31aa83572258226f303ab767f8546de64fb Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:08:38 2019 +0200 Fixed missing item names in the extra cargo menu. Closes #1218 commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:04:54 2019 +0200 Fixed a compiler error in RespawnManager commit 904700eda3e4da5468208bd7553a803e9f41234e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 12:56:29 2019 +0200 Autorestart/spectating fixes (closes #1219): - The server owner and spectators don't trigger autorestart. - The owner is allowed to spectate even if spectating is disallowed in server settings. - Fixed "play yourself" always toggling to true when a round ends. commit 9710612256875d5a788fb34371ca8ea6dd61b749 Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Mar 5 10:10:25 2019 +0200 dropped the point at which damage sprites appear slightly.
This commit is contained in:
@@ -179,15 +179,6 @@ namespace Barotrauma
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{
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if (GameMain.Client != null) return;
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Order newOrder = null;
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if (Character.CurrentHull != null)
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{
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if (Character.CurrentHull.FireSources.Count > 0)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
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newOrder = new Order(orderPrefab, Character.CurrentHull, null);
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}
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partial void ReportProblems();
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private void UpdateSpeaking()
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@@ -677,18 +677,6 @@ namespace Barotrauma
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limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength);
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}
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limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
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}
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private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)
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{
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//make sure the angle "has the same number of revolutions" as the reference limb
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//(e.g. we don't want to rotate the legs to 0 if the torso is at 360, because that'd blow up the hip joints)
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while (referenceLimb.Rotation - angle > MathHelper.TwoPi)
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{
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angle += MathHelper.TwoPi;
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}
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while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
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{
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angle -= MathHelper.TwoPi;
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@@ -1035,6 +1035,61 @@ namespace Barotrauma
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ResetSpeedMultiplier(); // Reset, items will set the value before the next update
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return targetMovement;
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}
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/// <summary>
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/// Can be used to modify the character's speed via StatusEffects
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/// </summary>
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public float SpeedMultiplier
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{
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get
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{
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if (speedMultipliers.Count == 0) return 1f;
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float greatestPositive = 1f;
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float greatestNegative = 1f;
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for (int i = 0; i < speedMultipliers.Count; i++)
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{
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float val = speedMultipliers[i];
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if (val < 1f)
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{
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if (val < greatestNegative)
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{
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greatestNegative = val;
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}
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}
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else
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{
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if (val > greatestPositive)
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{
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greatestPositive = val;
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}
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}
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}
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return greatestPositive - (1f - greatestNegative);
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}
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set
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{
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if (value == 1f) return;
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speedMultipliers.Add(value);
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}
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}
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public void ResetSpeedMultiplier()
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{
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speedMultipliers.Clear();
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}
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/// <summary>
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/// Applies temporary limits to the speed (damage).
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/// </summary>
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public float GetCurrentMaxSpeed(bool run)
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{
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float currMaxSpeed = AnimController.GetCurrentSpeed(run);
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//?
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//currMaxSpeed *= 1.5f;
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@@ -1055,6 +1110,38 @@ namespace Barotrauma
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return currMaxSpeed;
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}
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public void Control(float deltaTime, Camera cam)
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{
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ViewTarget = null;
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if (!AllowInput) return;
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Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
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if (Controlled == this)
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{
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SmoothedCursorPosition = cursorPosition;
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}
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else
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{
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smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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}
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if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
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{
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Vector2 targetMovement = GetTargetMovement();
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AnimController.TargetMovement = targetMovement;
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AnimController.IgnorePlatforms = AnimController.TargetMovement.Y < -0.1f;
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}
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if (AnimController is HumanoidAnimController)
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{
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((HumanoidAnimController) AnimController).Crouching = IsKeyDown(InputType.Crouch);
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}
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return currMaxSpeed;
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}
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/// <summary>
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/// Can be used to modify the character's speed via StatusEffects
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/// </summary>
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@@ -149,7 +149,7 @@ namespace Barotrauma
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commands.SelectMany(c => c.names).ToArray(),
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new string[0]
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};
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}, isCheat: true));
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}));
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commands.Add(new Command("items|itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
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@@ -63,6 +63,24 @@ namespace Barotrauma
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public VoiceMode VoiceSetting { get; set; }
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public string VoiceCaptureDevice { get; set; }
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public int ParticleLimit { get; set; }
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public float LightMapScale { get; set; }
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public bool SpecularityEnabled { get; set; }
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public bool ChromaticAberrationEnabled { get; set; }
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public bool MuteOnFocusLost { get; set; }
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public enum VoiceMode
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{
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Disabled,
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PushToTalk,
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Activity
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};
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public VoiceMode VoiceSetting { get; set; }
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public string VoiceCaptureDevice { get; set; }
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public float NoiseGateThreshold { get; set; } = -45;
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private KeyOrMouse[] keyMapping;
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@@ -377,8 +395,6 @@ namespace Barotrauma
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AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
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AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
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AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
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keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
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@@ -550,6 +566,34 @@ namespace Barotrauma
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TextManager.LoadTextPacks(SelectedContentPackages);
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//display error messages after all content packages have been loaded
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//to make sure the package that contains text files has been loaded before we attempt to use TextManager
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foreach (string missingPackagePath in missingPackagePaths)
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{
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DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
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}
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foreach (ContentPackage incompatiblePackage in incompatiblePackages)
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{
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DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
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.Replace("[packagename]", incompatiblePackage.Name)
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.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
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.Replace("[gameversion]", GameMain.Version.ToString()));
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}
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foreach (ContentPackage contentPackage in SelectedContentPackages)
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{
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foreach (ContentFile file in contentPackage.Files)
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{
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if (!System.IO.File.Exists(file.Path))
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{
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DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
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continue;
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}
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ToolBox.IsProperFilenameCase(file.Path);
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}
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}
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TextManager.LoadTextPacks(SelectedContentPackages);
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//display error messages after all content packages have been loaded
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//to make sure the package that contains text files has been loaded before we attempt to use TextManager
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foreach (string missingPackagePath in missingPackagePaths)
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@@ -1128,6 +1172,32 @@ namespace Barotrauma
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NewLineOnAttributes = true
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};
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#if CLIENT
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if (Tutorial.Tutorials != null)
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{
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foreach (Tutorial tutorial in Tutorial.Tutorials)
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{
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if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
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{
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CompletedTutorialNames.Add(tutorial.Name);
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}
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}
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}
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#endif
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var tutorialElement = new XElement("tutorials");
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foreach (string tutorialName in CompletedTutorialNames)
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{
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tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
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}
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doc.Root.Add(tutorialElement);
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XmlWriterSettings settings = new XmlWriterSettings
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{
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Indent = true,
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OmitXmlDeclaration = true,
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NewLineOnAttributes = true
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};
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#if CLIENT
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if (Tutorial.Tutorials != null)
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{
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@@ -205,6 +205,24 @@ namespace Barotrauma.Items.Components
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return base.Select(character);
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}
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public override bool Select(Character character)
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{
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if (item.Container != null) { return false; }
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if (AutoInteractWithContained)
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{
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foreach (Item contained in Inventory.Items)
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{
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if (contained == null) continue;
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if (contained.TryInteract(character))
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{
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return false;
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}
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}
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}
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return base.Select(character);
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}
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public override bool Pick(Character picker)
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{
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if (AutoInteractWithContained)
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@@ -430,13 +430,6 @@ namespace Barotrauma
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}
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CurrentLocation.SelectedMissionIndex = missionIndex;
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//the destination must be the same as the destination of the mission
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if (CurrentLocation.SelectedMission != null &&
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CurrentLocation.SelectedMission.Locations[1] != SelectedLocation)
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{
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SelectLocation(CurrentLocation.SelectedMission.Locations[1]);
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}
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SelectedLocation = location;
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SelectedConnection = connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
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OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
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@@ -522,6 +522,10 @@ namespace Barotrauma
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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else
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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if (entity.IsVisible(worldView)) { visibleEntities.Add(entity); }
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}
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@@ -546,6 +550,26 @@ namespace Barotrauma
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spawnPos.X = (minX + maxX) / 2;
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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{
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//no walls found at either side, just use the initial spawnpos and hope for the best
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}
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else if (minX < 0)
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{
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//no wall found at the left side, spawn to the left from the right-side wall
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spawnPos.X = maxX - minWidth - 100.0f;
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}
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else if (maxX > Level.Loaded.Size.X)
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{
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//no wall found at right side, spawn to the right from the left-side wall
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spawnPos.X = minX + minWidth + 100.0f;
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}
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else
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{
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//walls found at both sides, use their midpoint
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spawnPos.X = (minX + maxX) / 2;
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}
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spawnPos.Y = Math.Min(spawnPos.Y, Level.Loaded.Size.Y - dockedBorders.Height / 2 - 10);
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return spawnPos - diffFromDockedBorders;
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}
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@@ -140,11 +140,6 @@ namespace Barotrauma
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}
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#endif
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public KeyOrMouse State
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{
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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