made lua loader only execute enabled mods, with a config bypass at the top, also ignoring it for dedicated server
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@@ -1,4 +1,18 @@
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local modulePaths = {}
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local runDisabledMods = false
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if Game.IsDedicated then
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runDisabledMods = true
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print("LUA LOADER: Dedicated server detected, loading mods regardless being disabled.")
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end
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if runDisabledMods then
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print("LUA LOADER: Mods will be executed regardless being enabled or not. Lua/MoonsharpSetup.lua")
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else
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print("LUA LOADER: Only enabled mods will be executed. Lua/MoonsharpSetup.lua")
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end
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local enabledPackages = Game.GetEnabledContentPackages()
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local function endsWith(str, suffix)
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return str:sub(-string.len(suffix)) == suffix
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@@ -16,14 +30,32 @@ local function runFolder(folder)
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end
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end
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for _, d in pairs(File.GetDirectories("Mods")) do
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d = d:gsub("\\", "/")
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local modulePaths = {}
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table.insert(modulePaths, (d .. "/Lua/?.lua"))
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if not runDisabledMods then
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if File.DirectoryExists(d .. "/Lua/Autorun") then
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runFolder(d .. "/Lua/Autorun");
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for _, package in pairs(enabledPackages) do
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d = package.Name:gsub("\\", "/")
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d = "Mods/" .. d
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table.insert(modulePaths, (d .. "/Lua/?.lua"))
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if File.DirectoryExists(d .. "/Lua/Autorun") then
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runFolder(d .. "/Lua/Autorun");
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end
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end
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else
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for _, d in pairs(File.GetDirectories("Mods")) do
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d = d:gsub("\\", "/")
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table.insert(modulePaths, (d .. "/Lua/?.lua"))
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if File.DirectoryExists(d .. "/Lua/Autorun") then
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runFolder(d .. "/Lua/Autorun");
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end
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end
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end
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setmodulepaths(modulePaths)
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