Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
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@@ -554,7 +554,7 @@ namespace Barotrauma.Networking
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//game already started -> send start message immediately
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if (gameStarted)
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{
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SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset, connectedClient);
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SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClient);
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}
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}
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break;
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@@ -1131,8 +1131,8 @@ namespace Barotrauma.Networking
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GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, Mission.MissionTypes[GameMain.NetLobbyScreen.MissionTypeIndex]);
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if (GameMain.GameSession.gameMode.Mission != null &&
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GameMain.GameSession.gameMode.Mission.AssignTeamIDs(connectedClients, out hostTeam))
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if (GameMain.GameSession.GameMode.Mission != null &&
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GameMain.GameSession.GameMode.Mission.AssignTeamIDs(connectedClients, out hostTeam))
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{
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teamCount = 2;
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}
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@@ -1149,8 +1149,8 @@ namespace Barotrauma.Networking
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GameServer.Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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bool missionAllowRespawn =
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!(GameMain.GameSession.gameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.gameMode).Mission.AllowRespawn;
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!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn;
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if (AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, selectedShuttle);
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@@ -1261,7 +1261,7 @@ namespace Barotrauma.Networking
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}
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}
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SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset, connectedClients);
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SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.GameMode.Preset, connectedClients);
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yield return CoroutineStatus.Running;
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@@ -1308,8 +1308,8 @@ namespace Barotrauma.Networking
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msg.Write(selectedMode.Name);
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bool missionAllowRespawn =
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!(GameMain.GameSession.gameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.gameMode).Mission.AllowRespawn;
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!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn;
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msg.Write(AllowRespawn && missionAllowRespawn);
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msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
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@@ -1350,7 +1350,7 @@ namespace Barotrauma.Networking
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}
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Mission mission = GameMain.GameSession.Mission;
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GameMain.GameSession.gameMode.End(endMessage);
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GameMain.GameSession.GameMode.End(endMessage);
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if (autoRestart)
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{
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