Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class MultiplayerCampaign : CampaignMode
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{
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public MultiplayerCampaign(GameModePreset preset, object param) :
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base(preset, param)
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{
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}
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public override void Save(XElement element)
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{
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throw new NotImplementedException();
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}
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}
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}
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